diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 395fc7f8..99f4036b 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -332,7 +332,7 @@ local function drawHold(P) local holdQueue=P.holdQueue local N=ENV.holdCount*72 gc_push('transform') - gc_translate(-140,36) + gc_translate(-140,20) gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8) gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8) if P.holdTime==0 then gc_setColor(.6,.4,.4)end @@ -453,7 +453,7 @@ local draw={} function draw.drawNext_norm(P) local ENV=P.gameEnv local texture=SKIN.curText - gc_translate(316,36) + gc_translate(316,20) local N=ENV.nextCount*72 gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8) gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8) @@ -481,12 +481,12 @@ function draw.drawNext_norm(P) gc_rectangle('fill',2,72*i+3,120,2) end end - gc_translate(-316,-36) + gc_translate(-316,-20) end function draw.drawNext_hidden(P) local ENV=P.gameEnv local texture=SKIN.curText - gc_translate(316,36) + gc_translate(316,20) local N=ENV.nextCount*72 gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8) gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8) @@ -515,7 +515,7 @@ function draw.drawNext_hidden(P) gc_rectangle('fill',2,72*i+3,120,2) end end - gc_translate(-316,-36) + gc_translate(-316,-20) end draw.applyFieldOffset=applyFieldOffset