diff --git a/parts/scenes/customGame.lua b/parts/scenes/customGame.lua index c6012833..48cc14e3 100644 --- a/parts/scenes/customGame.lua +++ b/parts/scenes/customGame.lua @@ -216,13 +216,13 @@ scene.widgetList={ WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')}, -- Special rules - WIDGET.newSwitch{name='ospin', x=850, y=830, lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')}, - WIDGET.newSwitch{name='fineKill', x=850, y=890, lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')}, - WIDGET.newSwitch{name='b2bKill', x=850, y=950, lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')}, - WIDGET.newSwitch{name='lockout', x=850, y=1010,lim=210,disp=CUSval('lockout'), code=CUSrev('lockout')}, - WIDGET.newSwitch{name='easyFresh', x=1170,y=830, lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')}, - WIDGET.newSwitch{name='deepDrop', x=1170,y=890, lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')}, - WIDGET.newSwitch{name='bone', x=1170,y=950, lim=250,disp=CUSval('bone'), code=CUSrev('bone')}, + WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')}, + WIDGET.newSwitch{name='fineKill', x=850, y=910, lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')}, + WIDGET.newSwitch{name='b2bKill', x=850, y=970, lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')}, + WIDGET.newSwitch{name='lockout', x=850, y=1030,lim=210,disp=CUSval('lockout'), code=CUSrev('lockout')}, + WIDGET.newSwitch{name='easyFresh', x=1170,y=850, lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')}, + WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')}, + WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=CUSval('bone'), code=CUSrev('bone')}, -- Next & Hold WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode'),hideF=function() return CUSTOMENV.holdCount==0 end}, @@ -232,8 +232,8 @@ scene.widgetList={ WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function() return CUSTOMENV.holdCount==0 end}, -- BG & BGM - WIDGET.newSelector{name='bg', x=840, y=1090,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i) CUSTOMENV.bg=i BG.set(i) end}, - WIDGET.newSelector{name='bgm', x=1120,y=1090,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i) CUSTOMENV.bgm=i BGM.play(i) end}, + WIDGET.newSelector{name='bg', x=840, y=1100,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i) CUSTOMENV.bg=i BG.set(i) end}, + WIDGET.newSelector{name='bgm', x=1120,y=1100,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i) CUSTOMENV.bgm=i BGM.play(i) end}, } return scene