修复序列生成器不小心用了全局随机函数导致录像不能正确播放,更改序列生成模块名
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@@ -1,5 +1,5 @@
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local Player=require"parts.player.player"
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local prepareSequence=require"parts.player.prepareSequence"
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local sequenceGenerator=require"parts.player.sequenceGenerator"
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local gameEnv0=require"parts.player.gameEnv0"
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local rnd,max=math.random,math.max
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@@ -166,7 +166,7 @@ local function newEmptyPlayer(id,mini)
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P.type="none"
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P.sound=false
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-- P.newNext=false--Call prepareSequence()to get a function to get new next
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-- P.newNext=false--Coroutine to get new next, loaded in applyGameEnv()
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.movDir,P.moving,P.downing=0,0,0--Last move key,DAS charging,downDAS charging
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@@ -299,7 +299,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
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end
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if ENV.nextCount==0 then ENV.nextPos=false end
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prepareSequence(P)
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sequenceGenerator(P)
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if P.mini then
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ENV.lockFX=false
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@@ -1,4 +1,3 @@
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local rnd=math.random
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local ins,rem=table.insert,table.remove
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local yield=coroutine.yield
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@@ -14,7 +13,7 @@ local sequenceModes={
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bag[i]=seq0[len-i+1]
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end
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end
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P:getNext(rem(bag,rnd(#bag)))
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P:getNext(rem(bag,P:RND(#bag)))
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end
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yield()
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end
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@@ -57,7 +56,7 @@ local sequenceModes={
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end
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end,
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rnd=function(P,seq0)
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P:getNext(seq0[rnd(#seq0)])
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P:getNext(seq0[P:RND(#seq0)])
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while true do
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while #P.nextQueue<6 do
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local len=#seq0
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@@ -91,7 +90,7 @@ local sequenceModes={
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bufferSeq[i]=bag[i]
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end
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end
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P:getNext(rem(bag,rnd(#bag)))
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P:getNext(rem(bag,P:RND(#bag)))
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end
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yield()
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end
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