修复序列生成器不小心用了全局随机函数导致录像不能正确播放,更改序列生成模块名

This commit is contained in:
MrZ626
2021-03-16 12:11:57 +08:00
parent 20da98f597
commit 68d8ed9df0
2 changed files with 6 additions and 7 deletions

View File

@@ -1,5 +1,5 @@
local Player=require"parts.player.player"
local prepareSequence=require"parts.player.prepareSequence"
local sequenceGenerator=require"parts.player.sequenceGenerator"
local gameEnv0=require"parts.player.gameEnv0"
local rnd,max=math.random,math.max
@@ -166,7 +166,7 @@ local function newEmptyPlayer(id,mini)
P.type="none"
P.sound=false
-- P.newNext=false--Call prepareSequence()to get a function to get new next
-- P.newNext=false--Coroutine to get new next, loaded in applyGameEnv()
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
P.movDir,P.moving,P.downing=0,0,0--Last move key,DAS charging,downDAS charging
@@ -299,7 +299,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
end
if ENV.nextCount==0 then ENV.nextPos=false end
prepareSequence(P)
sequenceGenerator(P)
if P.mini then
ENV.lockFX=false