Fix mods, update UI

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-01-06 12:57:39 +07:00
parent 2cd330ffa6
commit 68733170a3
3 changed files with 38 additions and 28 deletions

View File

@@ -362,47 +362,47 @@ do-- Mod data
['fast'] =20,
['none'] =0,
}
local function _lockVfunc(k)
local function _lockVfunc(k) do
local K=k
return function(P,O)
if not P then return end
P.gameEnv[k]=O
P.gameEnv.__lock(k)
P.gameEnv[K]=O or true
P.gameEnv.__lock(K)
end
end
end end
MODOPT={-- Mod options
-- funcA always triggered, funcA1 only triggered once, but both functions can lock values
{no=0,id="NX",name="next",
key="q",x=80,y=230,color='lO',
list={0,1,2,3,4,5,6},
func =function(P,O) P.gameEnv.nextCount=O end,
funcA1=_lockVfunc('nextCount')(P,O),
funcA1=_lockVfunc('nextCount'),
},
{no=1,id="HL",name="hold",
key="w",x=200,y=230,color='lO',
list={0,1,2,3,4,5,6},
func =function(P,O) P.gameEnv.holdCount=O end,
funcA1=_lockVfunc('holdCount')(P,O),
funcA1=_lockVfunc('holdCount'),
},
{no=2,id="FL",name="hideNext",
key="e",x=320,y=230,color='lA',
list={1,2,3,4,5},
func =function(P,O) P.gameEnv.nextStartPos=O+1 end,
funcA1=_lockVfunc('nextStartPos')(P,O),
funcA1=_lockVfunc('nextStartPos'),
},
{no=3,id="IH",name="infHold",
key="r",x=440,y=230,color='lA',
func =function(P) P.gameEnv.infHold=true end,
funcA1=_lockVfunc('infHold')(P,O),
funcA1=_lockVfunc('infHold'),
},
{no=4,id="HB",name="hideBlock",
key="y",x=680,y=230,color='lV',
func =function(P) P.gameEnv.block=false end,
funcA1=_lockVfunc('block')(P,O),
funcA1=_lockVfunc('block'),
},
{no=5,id="HG",name="hideGhost",
key="u",x=800,y=230,color='lV',
func =function(P) P.gameEnv.ghost=false end,
funcA1=_lockVfunc('ghost')(P,O),
funcA1=_lockVfunc('ghost'),
},
{no=6,id="HD",name="hidden",
key="i",x=920,y=230,color='lP',
@@ -418,13 +418,13 @@ do-- Mod data
key="o",x=1040,y=230,color='lP',
list={'down','up','all'},
func =function(P,O) P.gameEnv.hideBoard=O end,
funcA1=_lockVfunc('hideBoard')(P,O),
funcA1=_lockVfunc('hideBoard'),
},
{no=8,id="FB",name="flipBoard",
key="p",x=1160,y=230,color='lJ',
list={'U-D','L-R','180'},
func =function(P,O) P.gameEnv.flipBoard=O end,
funcA1=_lockVfunc('flipBoard')(P,O),
funcA1=_lockVfunc('flipBoard'),
},
{no=9,id="DT",name="dropDelay",
@@ -442,35 +442,35 @@ do-- Mod data
key="s",x=260,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
func =function(P,O) P.gameEnv.lock=O end,
funcA1=_lockVfunc('lockDelay')(P,O),
funcA1=_lockVfunc('lockDelay'),
},
{no=11,id="ST",name="waitDelay",
key="d",x=380,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
func =function(P,O) P.gameEnv.wait=O end,
funcA1=_lockVfunc('waitDelay')(P,O),
funcA1=_lockVfunc('waitDelay'),
},
{no=12,id="CT",name="fallDelay",
key="f",x=500,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
func =function(P,O) P.gameEnv.fall=O end,
funcA1=_lockVfunc('fallDelay')(P,O),
funcA1=_lockVfunc('fallDelay'),
},
{no=13,id="LF",name="life",
key="j",x=860,y=350,color='lY',
list={0,1,2,3,5,10,15,26,42,87,500},
func =function(P,O) P.gameEnv.life=O end,
funcA1=_lockVfunc('life')(P,O),
funcA1=_lockVfunc('life'),
},
{no=14,id="FB",name="forceB2B",
key="k",x=980,y=350,color='lY',
func =function(P) P.gameEnv.b2bKill=true end,
funcA1=_lockVfunc('b2bKill')(P,O),
funcA1=_lockVfunc('b2bKill'),
},
{no=15,id="PF",name="forceFinesse",
key="l",x=1100,y=350,color='lY',
func =function(P) P.gameEnv.fineKill=true end,
funcA1=_lockVfunc('fineKill')(P,O),
funcA1=_lockVfunc('fineKill'),
},
{no=16,id="TL",name="tele",
@@ -507,13 +507,13 @@ do-- Mod data
key="b",x=680,y=470,color='lB',
list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb'},
func =function(P,O) P.gameEnv.sequence=O end,
funcA1=_lockVfunc('sequence')(P,O),
funcA1=_lockVfunc('sequence'),
},
{no=20,id="PS",name="pushSpeed",
key="n",x=800,y=470,color='lB',
list={.5,1,2,3,5,15,1e99},
func =function(P,O) P.gameEnv.pushSpeed=O end,
funcA1=_lockVfunc('pushSpeed')(P,O),
funcA1=_lockVfunc('pushSpeed'),
},
{no=21,id="BN",name="boneBlock",
key="m",x=920,y=470,color='lB',