修改堆叠模式玩法(自动清除之前记录)

修改更新历史和build号
This commit is contained in:
MrZ626
2021-11-02 03:38:43 +08:00
parent 172101ed55
commit 684cb90a7d
8 changed files with 103 additions and 82 deletions

View File

@@ -1,36 +1,25 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,100 do
if not P:solid(x,y)then
hole=hole+1
end
end
end
return hole
end
return{
color=COLOR.cyan,
env={
drop=60,lock=60,
fieldH=100,
highCam=true,
fillClear=false,
wait=0,fall=50,
garbageSpeed=30,
highCam=false,
seqData={1,2,3,4,5,6,7},
mesDisp=function(P)PLY.draw.drawTargetLine(P,100)end,
eventSet='stack_100',
bg='blockrain',bgm='there',
},
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{P.stat.row,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local H=getHoleCount(P)
local L=P.stat.row
return
H==0 and 5 or
H<=1 and 4 or
H<=2 and 3 or
H<=5 and 2 or
H<=10 and 1 or
H<=26 and 0
L>=200 and 5 or
L>=180 and 4 or
L>=160 and 3 or
L>=130 and 2 or
L>=100 and 1 or
L>=70 and 0
end,
}