对战房间添加显示排名功能
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@@ -491,8 +491,8 @@ function NET.updateWS_play()
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NET.wsconn_stream(d.srid)
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NET.wsconn_stream(d.srid)
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elseif res.action==9 then--Game finished
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elseif res.action==9 then--Game finished
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NET.roomState.start=false
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NET.roomState.start=false
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if NET.spectate then NET.signal_setMode(2) end
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NET.spectate=false
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NET.spectate=false
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if NET.spectate then NET.signal_setMode(2) end
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if SCN.socketRead then SCN.socketRead('finish',d)end
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if SCN.socketRead then SCN.socketRead('finish',d)end
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NET.wsclose_stream()
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NET.wsclose_stream()
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end
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end
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@@ -103,8 +103,10 @@ end
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function netPLY.getCount()return #PLY end
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function netPLY.getCount()return #PLY end
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function netPLY.rawgetPLY(i)return PLY[i]end
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function netPLY.rawgetPLY(i)return PLY[i]end
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function netPLY.getSID(uid)return getPLY(uid).sid end
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function netPLY.getSID(uid)return getPLY(uid).sid end
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function netPLY.getStat(uid)return getPLY(uid).stat end
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function netPLY.getSelfJoinMode()return PLY[1].mode end
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function netPLY.getSelfJoinMode()return PLY[1].mode end
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function netPLY.getSelfReady()return PLY[1].mode>0 end
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function netPLY.getSelfReady()return PLY[1].mode>0 end
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function netPLY.setPlayerObj(ply,p)ply.p=p end
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function netPLY.setPlayerObj(ply,p)ply.p=p end
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function netPLY.setConf(uid,config)getPLY(uid).config=config end
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function netPLY.setConf(uid,config)getPLY(uid).config=config end
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function netPLY.setJoinMode(uid,ready)
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function netPLY.setJoinMode(uid,ready)
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@@ -130,6 +132,7 @@ function netPLY.setJoinMode(uid,ready)
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end
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end
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end
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end
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function netPLY.setConnect(uid)getPLY(uid).connected=true end
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function netPLY.setConnect(uid)getPLY(uid).connected=true end
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function netPLY.setStat(uid)getPLY(uid).connected=true end
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function netPLY.resetState()
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function netPLY.resetState()
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for i=1,#PLY do
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for i=1,#PLY do
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PLY[i].mode=0
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PLY[i].mode=0
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@@ -1,6 +1,8 @@
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local gc,kb,tc=love.graphics,love.keyboard,love.touch
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local gc,kb,tc=love.graphics,love.keyboard,love.touch
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local gc_setColor,gc_print,gc_printf,gc_draw=gc.setColor,gc.print,gc.printf,gc.draw
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local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
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local gc_print,gc_printf=gc.print,gc.printf
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local gc_draw,gc_rectangle=gc.draw,gc.rectangle
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local setFont,mStr=setFont,mStr
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local setFont,mStr=setFont,mStr
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local ins=table.insert
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local ins=table.insert
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@@ -11,7 +13,7 @@ local PLAYERS,GAME=PLAYERS,GAME
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
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local inputBox=WIDGET.newInputBox{name="input",x=340,y=660,w=600,h=50}
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local inputBox=WIDGET.newInputBox{name="input",x=340,y=660,w=600,h=50}
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local playing
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local playing,stat
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local lastUpstreamTime
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local lastUpstreamTime
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local upstreamProgress
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local upstreamProgress
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local lastBackTime=0
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local lastBackTime=0
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@@ -36,6 +38,11 @@ local function _quit()
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LOG.print(text.sureQuit,'warn')
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LOG.print(text.sureQuit,'warn')
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end
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end
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end
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end
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local function _switchStat()
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if not playing and #NET.resultList>0 then
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stat=not stat
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end
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end
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local function _switchChat()
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local function _switchChat()
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if inputBox.hide then
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if inputBox.hide then
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textBox.hide=false
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textBox.hide=false
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@@ -57,6 +64,7 @@ function scene.sceneInit(org)
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noTouch=not SETTING.VKSwitch
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noTouch=not SETTING.VKSwitch
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playing=false
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playing=false
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stat=false
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lastUpstreamTime=0
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lastUpstreamTime=0
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upstreamProgress=1
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upstreamProgress=1
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newMessageTimer=0
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newMessageTimer=0
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@@ -68,6 +76,7 @@ function scene.sceneInit(org)
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end
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end
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end
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end
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function scene.sceneBack()
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function scene.sceneBack()
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NET.resultList={}
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setKeyRepeat(true)
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end
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end
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@@ -137,7 +146,7 @@ function scene.keyDown(key)
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WIDGET.focus(inputBox)
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WIDGET.focus(inputBox)
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inputBox:keypress(key)
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inputBox:keypress(key)
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elseif playing then
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elseif playing then
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if not playing or noKey then return end
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if noKey then return end
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local k=keyMap.keyboard[key]
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local k=keyMap.keyboard[key]
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if k and k>0 then
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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PLAYERS[1]:pressKey(k)
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@@ -150,6 +159,8 @@ function scene.keyDown(key)
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else
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else
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_setCancel()
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_setCancel()
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end
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end
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elseif key=="tab"then
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_switchStat()
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elseif key=="s"then
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elseif key=="s"then
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_gotoSetting()
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_gotoSetting()
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end
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end
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@@ -218,9 +229,23 @@ function scene.socketRead(cmd,d)
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end
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end
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elseif cmd=='finish'then
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elseif cmd=='finish'then
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playing=false
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playing=false
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stat=true
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setKeyRepeat(true)
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table.sort(d.result,_playerSort)
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table.sort(d.result,_playerSort)
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NET.resultList=d.result
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NET.resultList=d.result
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for _,p in next,NET.resultList do
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p.username=USERS.getUsername(p.uid)
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local S
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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S=P.stat
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break
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end
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end
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p.lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5])
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p.apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3])
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p.adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2])
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end
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netPLY.resetState()
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netPLY.resetState()
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elseif cmd=='stream'then
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elseif cmd=='stream'then
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if d.uid~=USER.uid then
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if d.uid~=USER.uid then
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@@ -230,13 +255,12 @@ function scene.socketRead(cmd,d)
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if res then
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if res then
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DATA.pumpRecording(stream,P.stream)
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DATA.pumpRecording(stream,P.stream)
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else
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else
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LOG.print("Bad stream from "..P.username.."#"..P.uid,30)
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LOG.print("Bad stream from "..P.username.."#"..P.uid,10)
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end
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end
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break
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break
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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@@ -274,7 +298,7 @@ function scene.update(dt)
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NET.uploadRecStream(stream)
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NET.uploadRecStream(stream)
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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end
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end
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else
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elseif not stat then
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netPLY.update()
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netPLY.update()
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end
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end
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if newMessageTimer>0 then
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if newMessageTimer>0 then
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@@ -303,20 +327,37 @@ function scene.draw()
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gc_print(text.spectating,940,0)
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gc_print(text.spectating,940,0)
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end
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end
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else
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else
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--Users
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if stat then
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netPLY.draw()
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gc_setColor(1,1,1)
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gc_setLineWidth(4)
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gc_rectangle('line',75,90,730,555)
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local L=NET.resultList
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for i=1,#L do
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local p=L[i]
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setFont(30)
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gc_print("-"..p.place.."-",100,60+40*i)
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setFont(25)
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gc_print(p.username,160,60+40*i)
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gc_print(p.lpm,340,60+40*i)
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gc_print(p.apm,490,60+40*i)
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gc_print(p.adpm,640,60+40*i)
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end
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else
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--Users
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netPLY.draw()
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--Ready & Set mark
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--Ready & Set mark
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setFont(50)
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setFont(50)
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if NET.allReady then
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if NET.allReady then
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gc_setColor(0,1,.5,.9)
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gc_setColor(0,1,.5,.9)
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mStr(text.ready,640,15)
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mStr(text.ready,640,15)
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elseif NET.connectingStream then
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elseif NET.connectingStream then
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gc_setColor(.1,1,.8,.9)
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gc_setColor(.1,1,.8,.9)
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mStr(text.connStream,640,15)
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mStr(text.connStream,640,15)
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elseif NET.waitingStream then
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elseif NET.waitingStream then
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gc_setColor(0,.8,1,.9)
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gc_setColor(0,.8,1,.9)
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mStr(text.waitStream,640,15)
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mStr(text.waitStream,640,15)
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end
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end
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end
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--Room info.
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--Room info.
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@@ -370,6 +411,19 @@ scene.widgetList={
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not netPLY.getSelfReady() or
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not netPLY.getSelfReady() or
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NET.getlock('ready')
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NET.getlock('ready')
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end},
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end},
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WIDGET.newKey{name="showResult",x=310,y=35,w=60,font=35,code=_switchStat,
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hideF=function()
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return
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playing or
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#NET.resultList==0
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end,
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fText=DOGC{50,40,
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{'setLW',4},
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{'dRect',2,38,15,-15},
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{'dRect',17,38,15,-24},
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{'dRect',32,38,16,-10},
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},
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},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=_switchChat},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=_switchChat},
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WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=_quit},
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WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=_quit},
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}
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}
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