调低竞速模式部分评价要求,科研模式通关条件改为100攻击(原200)
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@@ -22,10 +22,10 @@ return{
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local T=P.stat.time
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local T=P.stat.time
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return
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return
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T<=750 and 5 or
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T<=750 and 5 or
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T<=950 and 4 or
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T<=900 and 4 or
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T<=1100 and 3 or
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T<=1260 and 3 or
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T<=1260 and 2 or
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T<=1620 and 2 or
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T<=1600 and 1 or
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T<=2000 and 1 or
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0
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0
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end,
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end,
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}
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}
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@@ -23,9 +23,9 @@ return{
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return
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return
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T<=70 and 5 or
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T<=70 and 5 or
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T<=90 and 4 or
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T<=90 and 4 or
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T<=120 and 3 or
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T<=126 and 3 or
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T<=150 and 2 or
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T<=162 and 2 or
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T<=200 and 1 or
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T<=226 and 1 or
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0
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0
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end,
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end,
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}
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}
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@@ -23,9 +23,9 @@ return{
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return
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return
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T<=300 and 5 or
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T<=300 and 5 or
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T<=380 and 4 or
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T<=380 and 4 or
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T<=440 and 3 or
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T<=500 and 3 or
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T<=500 and 2 or
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T<=626 and 2 or
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T<=640 and 1 or
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T<=800 and 1 or
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0
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0
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end,
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end,
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}
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}
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@@ -23,7 +23,7 @@ return{
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local T=P.stat.time
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local T=P.stat.time
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return
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return
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T<=26 and 5 or
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T<=26 and 5 or
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T<=32.6 and 4 or
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T<=36 and 4 or
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T<=52.6 and 3 or
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T<=52.6 and 3 or
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T<=92.9 and 2 or
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T<=92.9 and 2 or
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T<=183 and 1 or
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T<=183 and 1 or
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@@ -6,7 +6,7 @@ return{
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arr=0,
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arr=0,
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drop=1e99,lock=60,
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drop=1e99,lock=60,
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freshLimit=15,
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freshLimit=15,
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function(P)if P.stat.atk>=200 then P:win("finish")end end,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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fineKill=true,
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fineKill=true,
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bg="flink",bgm="infinite",
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bg="flink",bgm="infinite",
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},
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},
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@@ -7,7 +7,7 @@ local function tech_check_hard(P)
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return
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return
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end
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end
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end
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end
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if P.stat.atk>=200 then
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if P.stat.atk>=100 then
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P:win("finish")
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P:win("finish")
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end
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end
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end
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end
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@@ -6,7 +6,7 @@ return{
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drop=20,lock=60,
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drop=20,lock=60,
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freshLimit=15,
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freshLimit=15,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=200 then P:win("finish")end end,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="down",
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bg="matrix",bgm="down",
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},
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},
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load=function()
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load=function()
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@@ -7,7 +7,7 @@ local function tech_check_hard(P)
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return
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return
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end
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end
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end
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end
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if P.stat.atk>=200 then
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if P.stat.atk>=100 then
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P:win("finish")
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P:win("finish")
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end
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end
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end
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end
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@@ -6,7 +6,7 @@ return{
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drop=0,lock=60,
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drop=0,lock=60,
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freshLimit=15,
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freshLimit=15,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=200 then P:win("finish")end end,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="warped",
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bg="matrix",bgm="warped",
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},
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},
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load=function()
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load=function()
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@@ -7,7 +7,7 @@ local function tech_check_hard(P)
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return
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return
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end
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end
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end
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end
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if P.stat.atk>=200 then
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if P.stat.atk>=100 then
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P:win("finish")
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P:win("finish")
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end
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end
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end
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end
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@@ -6,7 +6,7 @@ return{
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infHold=true,
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infHold=true,
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drop=1e99,lock=1e99,
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drop=1e99,lock=1e99,
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b2bKill=true,
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b2bKill=true,
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function(P)if P.stat.atk>=200 then P:win("finish")end end,
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function(P)if P.stat.atk>=100 then P:win("finish")end end,
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bg="matrix",bgm="new era",
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bg="matrix",bgm="new era",
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},
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},
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load=function()
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load=function()
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@@ -7,7 +7,7 @@ local function tech_check_hard(P)
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return
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return
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end
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end
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end
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end
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if P.stat.atk>=200 then
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if P.stat.atk>=100 then
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P:win("finish")
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P:win("finish")
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end
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end
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end
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end
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@@ -33,6 +33,7 @@ return SPLITSTR([=[
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加强消四,增加b2b点数(100→150)
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加强消四,增加b2b点数(100→150)
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增强hpc攻击力(2→4)
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增强hpc攻击力(2→4)
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修改pc和hpc对b2b点数的影响
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修改pc和hpc对b2b点数的影响
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调低竞速模式部分评价要求,科研模式通关条件改为100攻击(原200)
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调整master-ph命数奖励
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调整master-ph命数奖励
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对战背景改为主题默认背景
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对战背景改为主题默认背景
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修改硬降音效
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修改硬降音效
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