0.8.0α
This commit is contained in:
292
list.lua
292
list.lua
@@ -168,7 +168,6 @@ customRange={
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RCPB={10,33,200,33,105,5,105,60}
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snapLevelValue={1,10,20,40,60,80}
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up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
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modeID={
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[0]="custom",
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"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
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@@ -311,94 +310,105 @@ local function VKAcode(n)
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end
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end
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local C=color
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local skinName={
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"Normal(MrZ)",
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"Jelly(Miya)",
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"Plastic(MrZ)",
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"Glow(MrZ)",
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"Pure(MrZ)",
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"Text Bone(MrZ)",
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"Colored Bone(MrZ)",
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"white Bone(MrZ)",
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}
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-- T1,T2=0,0
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Widget={
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load={},intro={},quit={},
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main={
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play= newButton(150,280,200,160,C.red, 60,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
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setting=newButton(370,280,200,160,C.lightBlue, 50,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
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music= newButton(590,280,200,160,C.lightPurple,37,function()scene.push()scene.swapTo("music")end, nil,"help"),
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help= newButton(150,460,200,160,C.yellow, 55,function()scene.push()scene.swapTo("help")end, nil,"stat"),
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stat= newButton(370,460,200,160,C.cyan, 48,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
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qplay= newButton(540,415,100,70,C.lightGreen, 28,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
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lang= newButton(590,505,200,70,C.lightRed, 50,function()
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play= newButton(150,280,200,160,C.red, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
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setting=newButton(370,280,200,160,C.lightBlue, 45,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
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music= newButton(590,280,200,160,C.lightPurple,32,function()scene.push()scene.swapTo("music")end, nil,"help"),
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help= newButton(150,460,200,160,C.yellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
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stat= newButton(370,460,200,160,C.cyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
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qplay= newButton(540,415,100,70,C.lightGreen, 23,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
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lang= newButton(590,505,200,70,C.lightRed, 45,function()
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setting.lang=setting.lang%#langName+1
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swapLanguage(setting.lang)
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TEXT(text.lang,795,500,50,"appear",1.6)
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end,nil,"quit"),
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-- S1= newSlider(520,550,380,10,10,nil,function()return T1 end,function(i)T1=i end),
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-- S2= newSlider(520,590,380,10,10,nil,function()return T2 end,function(i)T2=i end),
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quit= newButton(370,620,280,100,C.lightGrey, 60,function()VOICE("bye")scene.swapTo("quit","slowFade")end,nil,"play"),
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quit= newButton(370,620,280,100,C.lightGrey, 55,function()VOICE("bye")scene.swapTo("quit","slowFade")end,nil,"play"),
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},
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mode={
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up= newButton(1000, 210,200,140,C.white, 80,pressKey("up"), function()return modeSel==1 end),
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down= newButton(1000, 430,200,140,C.white, 80,pressKey("down"), function()return modeSel==#modeID end),
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left= newButton(190, 160,100,80, C.white, 40,pressKey("left"), function()return levelSel==1 end),
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right= newButton(350, 160,100,80, C.white, 40,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
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start= newButton(1000, 600,250,100,C.green, 50,function()scene.push()loadGame(modeSel,levelSel)end),
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custom= newButton(275, 420,200,90, C.yellow, 40,function()scene.push()scene.swapTo("custom")end),
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back= newButton(640, 630,230,90, C.white, 45,scene.back),
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up= newButton(1000, 210,200,140,C.white, 75,pressKey("up"), function()return modeSel==1 end),
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down= newButton(1000, 430,200,140,C.white, 75,pressKey("down"), function()return modeSel==#modeID end),
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left= newButton(190, 160,100,80, C.white, 35,pressKey("left"), function()return levelSel==1 end),
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right= newButton(350, 160,100,80, C.white, 35,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
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start= newButton(1000, 600,250,100,C.green, 45,function()scene.push()loadGame(modeSel,levelSel)end),
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custom= newButton(275, 420,200,90, C.yellow, 35,function()scene.push()scene.swapTo("custom")end),
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back= newButton(640, 630,230,90, C.white, 40,scene.back),
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},
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music={
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bgm= newSlider(760, 80,400,10,40,nil,SETdisp("bgm"),function(i)setting.bgm=i;BGM(bgmPlaying)end),
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up= newButton(1100, 200,120,120,C.white,60,pressKey("up")),
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play= newButton(1100, 340,120,120,C.white,40,pressKey("space"),function()return setting.bgm==0 end),
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down= newButton(1100, 480,120,120,C.white,60,pressKey("down")),
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back= newButton(640, 630,230,90, C.white,45,scene.back),
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bgm= newSlider(760, 80,400,10,35,nil,SETdisp("bgm"),function(i)setting.bgm=i;BGM(bgmPlaying)end),
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up= newButton(1100, 200,120,120,C.white,55,pressKey("up")),
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play= newButton(1100, 340,120,120,C.white,35,pressKey("space"),function()return setting.bgm==0 end),
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down= newButton(1100, 480,120,120,C.white,55,pressKey("down")),
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back= newButton(640, 630,230,90, C.white,40,scene.back),
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},
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custom={
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up= newButton(1000, 220,100,100,C.white, 50,function()sel=(sel-2)%#customID+1 end),
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down= newButton(1000, 460,100,100,C.white, 50,function()sel=sel%#customID+1 end),
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left= newButton(880, 340,100,100,C.white, 50,pressKey("left")),
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right= newButton(1120, 340,100,100,C.white, 50,pressKey("right")),
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start1= newButton(880, 580,220,70, C.green, 40,function()scene.push()loadGame(0,1)end),
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start2= newButton(1120, 580,220,70, C.lightPurple, 40,function()scene.push()loadGame(0,2)end),
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draw= newButton(1000, 90, 190,85, C.cyan, 40,function()scene.push()scene.swapTo("draw")end),
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set1= newButton(640, 160,240,75, C.lightRed, 40,function()useDefaultSet(1)end),
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set2= newButton(640, 250,240,75, C.lightRed, 40,function()useDefaultSet(2)end),
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set3= newButton(640, 340,240,75, C.lightRed, 40,function()useDefaultSet(3)end),
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set4= newButton(640, 430,240,75, C.lightRed, 40,function()useDefaultSet(4)end),
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set5= newButton(640, 520,240,75, C.lightRed, 40,function()useDefaultSet(5)end),
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back= newButton(640, 630,180,60, C.white, 40,scene.back),
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up= newButton(1000, 220,100,100,C.white, 45,function()sel=(sel-2)%#customID+1 end),
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down= newButton(1000, 460,100,100,C.white, 45,function()sel=sel%#customID+1 end),
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left= newButton(880, 340,100,100,C.white, 45,pressKey("left")),
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right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")),
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start1= newButton(880, 580,220,70, C.green, 35,function()scene.push()loadGame(0,1)end),
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start2= newButton(1120, 580,220,70, C.lightPurple, 35,function()scene.push()loadGame(0,2)end),
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draw= newButton(1000, 90, 190,85, C.cyan, 35,function()scene.push()scene.swapTo("draw")end),
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set1= newButton(640, 160,240,75, C.lightRed, 35,function()useDefaultSet(1)end),
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set2= newButton(640, 250,240,75, C.lightRed, 35,function()useDefaultSet(2)end),
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set3= newButton(640, 340,240,75, C.lightRed, 35,function()useDefaultSet(3)end),
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set4= newButton(640, 430,240,75, C.lightRed, 35,function()useDefaultSet(4)end),
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set5= newButton(640, 520,240,75, C.lightRed, 35,function()useDefaultSet(5)end),
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back= newButton(640, 630,180,60, C.white, 35,scene.back),
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},
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draw={
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block1= newButton(920, 80, 120,120,C.red, 65,setPen(1)),
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block2= newButton(1060, 80, 120,120,C.green, 65,setPen(2)),
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block3= newButton(1200, 80, 120,120,C.orange, 65,setPen(3)),
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block4= newButton(920, 220,120,120,C.blue, 65,setPen(4)),
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block5= newButton(1060, 220,120,120,C.magenta, 65,setPen(5)),
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block6= newButton(1200, 220,120,120,C.yellow, 65,setPen(6)),
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block7= newButton(920, 360,120,120,C.cyan, 65,setPen(7)),
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gb1= newButton(1060, 360,120,120,C.darkGrey, 65,setPen(9)),
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gb2= newButton(1200, 360,120,120,C.grey, 65,setPen(10)),
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gb3= newButton(920, 500,120,120,C.darkPurple, 65,setPen(11)),
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gb4= newButton(1060, 500,120,120,C.darkRed, 65,setPen(12)),
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gb5= newButton(1200, 500,120,120,C.darkGreen, 65,setPen(13)),
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clear= newButton(780, 80, 120,120,C.white, 45,pressKey("delete")),
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any= newButton(780, 220,120,120,C.lightGrey, 45,setPen(0)),
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space= newButton(780, 360,120,120,C.grey, 70,setPen(-1)),
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back= newButton(1200, 640,120,120,C.white, 40,scene.back),
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block1= newButton(920, 80, 120,120,C.red, 60,setPen(1)),
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block2= newButton(1060, 80, 120,120,C.green, 60,setPen(2)),
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block3= newButton(1200, 80, 120,120,C.orange, 60,setPen(3)),
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block4= newButton(920, 220,120,120,C.blue, 60,setPen(4)),
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block5= newButton(1060, 220,120,120,C.magenta, 60,setPen(5)),
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block6= newButton(1200, 220,120,120,C.yellow, 60,setPen(6)),
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block7= newButton(920, 360,120,120,C.cyan, 60,setPen(7)),
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gb1= newButton(1060, 360,120,120,C.darkGrey, 60,setPen(9)),
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gb2= newButton(1200, 360,120,120,C.grey, 60,setPen(10)),
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gb3= newButton(920, 500,120,120,C.darkPurple, 60,setPen(11)),
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gb4= newButton(1060, 500,120,120,C.darkRed, 60,setPen(12)),
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gb5= newButton(1200, 500,120,120,C.darkGreen, 60,setPen(13)),
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clear= newButton(780, 80, 120,120,C.white, 40,pressKey("delete")),
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any= newButton(780, 220,120,120,C.lightGrey, 40,setPen(0)),
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space= newButton(780, 360,120,120,C.grey, 65,setPen(-1)),
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back= newButton(1200, 640,120,120,C.white, 35,scene.back),
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},
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play={
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pause= newButton(1235,45,80,80,C.white,30,pauseGame),
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pause= newButton(1235,45,80,80,C.white,25,pauseGame),
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},
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pause={
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resume= newButton(640,290,240,100,C.white,50,resumeGame),
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restart=newButton(640,445,240,100,C.white,50,function()
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resume= newButton(640,290,240,100,C.white,45,resumeGame),
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restart=newButton(640,445,240,100,C.white,45,function()
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clearTask("play")
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updateStat()
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resetGameData()
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scene.swapTo("play","none")
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end),
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setting=newButton(1150,80,200,100,C.yellow,45,function()
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setting=newButton(1150,80,200,100,C.yellow,40,function()
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scene.push()
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scene.swapTo("setting_sound")
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end),
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quit= newButton(640,600,240,100,C.white,50,scene.back),
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quit= newButton(640,600,240,100,C.white,45,scene.back),
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},
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setting_game={
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graphic=newButton(200,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sound"),
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sound= newButton(1080,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"dasD"),
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dasD= newButton(180,230,50,50,C.white,40,function()
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graphic=newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sound"),
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sound= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
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dasD= newButton(180,230,50,50,C.white,35,function()
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setting.das=(setting.das-1)%31
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if setting.arr>setting.das then
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setting.arr=setting.das
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@@ -406,7 +416,7 @@ Widget={
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SFX("blip_1",.4)
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end
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end,nil,"dasU"),
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dasU= newButton(400,230,50,50,C.white,40,function()
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dasU= newButton(400,230,50,50,C.white,35,function()
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setting.das=(setting.das+1)%31
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if setting.arr>setting.das then
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setting.das=setting.arr
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@@ -414,7 +424,7 @@ Widget={
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SFX("blip_1",.4)
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end
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end,nil,"arrD"),
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arrD= newButton(500,230,50,50,C.white,40,function()
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arrD= newButton(500,230,50,50,C.white,35,function()
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setting.arr=(setting.arr-1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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@@ -422,7 +432,7 @@ Widget={
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SFX("blip_1",.4)
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end
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end,nil,"arrU"),
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arrU= newButton(720,230,50,50,C.white,40,function()
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arrU= newButton(720,230,50,50,C.white,35,function()
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setting.arr=(setting.arr+1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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@@ -430,28 +440,28 @@ Widget={
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SFX("blip_1",.4)
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end
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end,nil,"sddasD"),
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sddasD= newButton(180,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
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sddasU= newButton(400,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
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sdarrD= newButton(500,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
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sdarrU= newButton(720,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
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quickR= newSwitch(560,430,40,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
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swap= newSwitch(560,510,25,SETdisp("swap"), SETrev("swap"), nil,"fine"),
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fine= newSwitch(560,590,25,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
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ctrl= newButton(1020,230,320,80,C.white,40,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
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touch= newButton(1020,340,320,80,C.white,40,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,55,scene.back,nil,"graphic"),
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sddasD= newButton(180,340,50,50,C.white,35, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
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sddasU= newButton(400,340,50,50,C.white,35, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
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sdarrD= newButton(500,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
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sdarrU= newButton(720,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
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quickR= newSwitch(560,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
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swap= newSwitch(560,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
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fine= newSwitch(560,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
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ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
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touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"graphic"),
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},
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setting_graphic={
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sound= newButton(200,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"game"),
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game= newButton(1080,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"ghost"),
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ghost= newSwitch(310,180,40,SETdisp("ghost"), SETdisp("ghost"), nil,"center"),
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center= newSwitch(580,180,40,SETdisp("center"), SETdisp("center"), nil,"smo"),
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sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"),
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game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
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ghost= newSwitch(310,180,35,SETdisp("ghost"), SETdisp("ghost"), nil,"center"),
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center= newSwitch(580,180,35,SETdisp("center"), SETdisp("center"), nil,"smo"),
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smo= newSwitch(310,260,25,SETdisp("smo"), SETdisp("smo"), nil,"grid"),
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grid= newSwitch(580,260,40,SETdisp("grid"), SETdisp("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,3,40,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,3,40,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,3,40,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
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frame= newSlider(310,590,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
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grid= newSwitch(580,260,30,SETdisp("grid"), SETdisp("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,3,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,3,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,3,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
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frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
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fullscreen=newSwitch(990,180,40,SETdisp("fullscreen"),function()
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setting.fullscreen=not setting.fullscreen
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love.window.setFullscreen(setting.fullscreen)
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@@ -459,35 +469,37 @@ Widget={
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love.resize(love.graphics.getWidth(),love.graphics.getHeight())
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end
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end,nil,"bg"),
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bg= newSwitch(990,250,40,SETdisp("bg"),SETrev("bg"),nil,"bgblock"),
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bgblock=newSwitch(990,330,40,SETdisp("bgblock"),SETrev("bgblock"),nil,"skin"),--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
skin= newButton(860,470,120,60,C.white,40,function()
|
||||
setting.skin=setting.skin%8+1
|
||||
changeBlockSkin(setting.skin)
|
||||
bg= newSwitch(990,250,35,SETdisp("bg"),SETrev("bg"),nil,"bgblock"),
|
||||
bgblock=newSwitch(990,330,35,SETdisp("bgblock"),SETrev("bgblock"),nil,"skin"),--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
skin= newButton(810,420,120,60,C.white,35,function()
|
||||
local _=setting.skin%8+1
|
||||
setting.skin=_
|
||||
changeBlockSkin(_)
|
||||
TEXT(skinName[_],850,475,28,"appear")
|
||||
end,nil,"back"),
|
||||
back= newButton(1160,600,160,160,C.white,55,scene.back,nil,"sound"),
|
||||
back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"sound"),
|
||||
},
|
||||
setting_sound={
|
||||
game= newButton(200,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,C.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
|
||||
sfx= newSlider(180,250,400,10,40,function()SFX("blip_1")end, SETdisp("sfx"), SETsto("sfx"), nil,"bgm"),
|
||||
bgm= newSlider(750,250,400,10,40,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
|
||||
vib= newSlider(180,440,400,5,40, function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
|
||||
voc= newSlider(750,440,400,10,40,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"),
|
||||
stereo= newSlider(180,630,400,10,40,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),nil,"back"),
|
||||
back=newButton(1160,600,160,160,C.white,55,scene.back,nil,"game"),
|
||||
game= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
|
||||
sfx= newSlider(180,250,400,10,35,function()SFX("blip_1")end, SETdisp("sfx"), SETsto("sfx"), nil,"bgm"),
|
||||
bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
|
||||
vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
|
||||
voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"),
|
||||
stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),nil,"back"),
|
||||
back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"),
|
||||
},
|
||||
setting_key={
|
||||
back=newButton(1140,650,200,80,C.white,50,scene.back),
|
||||
back=newButton(1140,650,200,80,C.white,45,scene.back),
|
||||
},
|
||||
setting_touch={
|
||||
hide= newSwitch(810,140,45,SETdisp("VKSwitch"),SETrev("VKSwitch")),
|
||||
track= newSwitch(810,220,45,SETdisp("VKTrack"),SETrev("VKTrack")),
|
||||
tkset= newButton(450,220,170,80,C.white,30,function()
|
||||
hide= newSwitch(810,140,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
|
||||
track= newSwitch(810,220,40,SETdisp("VKTrack"),SETrev("VKTrack")),
|
||||
tkset= newButton(450,220,170,80,C.white,25,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_trackSetting")
|
||||
end,function()return not setting.VKTrack end),
|
||||
default=newButton(450,320,170,80,C.white,40,function()
|
||||
default=newButton(450,320,170,80,C.white,35,function()
|
||||
local D=virtualkeySet[defaultSel]
|
||||
for i=1,#VK_org do
|
||||
VK_org[i].ava=false
|
||||
@@ -502,73 +514,73 @@ Widget={
|
||||
end--Replace keys
|
||||
defaultSel=defaultSel%5+1
|
||||
end),
|
||||
snap= newButton(640,320,170,80,C.white,40,function()
|
||||
snap= newButton(640,320,170,80,C.white,35,function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end),
|
||||
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
|
||||
alpha= newButton(830,320,170,80,C.white,45,function()
|
||||
alpha= newButton(830,320,170,80,C.white,40,function()
|
||||
setting.VKAlpha=(setting.VKAlpha+1)%11
|
||||
--Adjust virtualkey alpha
|
||||
end),
|
||||
icon= newButton(495,420,260,80,C.white,45,SETrev("VKIcon")),
|
||||
icon= newButton(495,420,260,80,C.white,40,SETrev("VKIcon")),
|
||||
--Switch virtualkey icon
|
||||
size= newButton(785,420,260,80,C.white,45,function()
|
||||
size= newButton(785,420,260,80,C.white,40,function()
|
||||
if sel then
|
||||
local B=VK_org[sel]
|
||||
B.r=B.r+10
|
||||
if B.r>=150 then B.r=B.r-110 end
|
||||
end
|
||||
end),
|
||||
toggle= newButton(495,520,260,80,C.white,45,function()
|
||||
toggle= newButton(495,520,260,80,C.white,40,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_touchSwitch")
|
||||
end),
|
||||
back= newButton(785,520,260,80,C.white,45,scene.back),
|
||||
back= newButton(785,520,260,80,C.white,40,scene.back),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= newSwitch(300,80, 40,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(300,140, 40,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(300,200, 40,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(300,260, 40,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(300,320, 40,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(300,380, 40,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(300,440, 40,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(300,500, 40,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(300,560, 40,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(300,620, 40,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(760,80, 40,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(760,140, 40,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(760,200, 40,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(760,260, 40,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(760,320, 40,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(760,380, 40,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(760,440, 40,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(760,500, 40,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(760,560, 40,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(760,620, 40,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(1080,150,240,80,C.white,50,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1080,300,240,80,C.white,40,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
back= newButton(1080,600,240,80,C.white,50,scene.back),
|
||||
b1= newSwitch(300,80, 35,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(300,140, 35,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(300,200, 35,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(300,260, 35,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(300,320, 35,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(300,380, 35,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(300,440, 35,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(300,500, 35,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(300,560, 35,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(300,620, 35,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(760,80, 35,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(760,140, 35,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(760,200, 35,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(760,260, 35,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(760,320, 35,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(760,380, 35,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(760,440, 35,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(760,500, 35,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(760,560, 35,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(760,620, 35,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(1080,150,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1080,300,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
back= newButton(1080,600,240,80,C.white,45,scene.back),
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge= newSwitch(400,200, 40,SETdisp("VKDodge"),SETrev("VKDodge")),
|
||||
VKTchW= newSlider(140,310,1000,10,40,nil,SETdisp("VKTchW"),function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,40,nil,SETdisp("VKCurW"),function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,C.white,50,scene.back),
|
||||
VKDodge=newSwitch(400,200, 35,SETdisp("VKDodge"),SETrev("VKDodge")),
|
||||
VKTchW= newSlider(140,310,1000,10,35,nil,SETdisp("VKTchW"),function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,35,nil,SETdisp("VKCurW"),function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,C.white,45,scene.back),
|
||||
},
|
||||
help={
|
||||
his= newButton(1050,520,230,60,C.white,40,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,C.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,C.white,40,scene.back,nil,"qq"),
|
||||
his= newButton(1050,520,230,60,C.white,35,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,C.white,35,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= newButton(1155,170,180,180,C.white,70,pressKey("up"),function()return sel==1 end),
|
||||
next= newButton(1155,400,180,180,C.white,70,pressKey("down"),function()return sel==#updateLog-22 end),
|
||||
back= newButton(1155,600,180,90,C.white,40,scene.back),
|
||||
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sel==1 end),
|
||||
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sel==#updateLog-22 end),
|
||||
back= newButton(1155,600,180,90,C.white,35,scene.back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,620,250,60,C.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,C.white,40,scene.back,nil,"path"),
|
||||
path= newButton(980,620,250,60,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,C.white,35,scene.back,nil,"path"),
|
||||
},
|
||||
}
|
||||
for _,L in next,Widget do
|
||||
|
||||
Reference in New Issue
Block a user