0.8.0α
This commit is contained in:
120
dataList.lua
120
dataList.lua
@@ -34,6 +34,7 @@ local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,45,40,36,32,30}
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local pc_fall={18,16,14,12,10,9,8,7,6}
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local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
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local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
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local Fkey_func={
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royale=function(P)
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@@ -75,10 +76,10 @@ end
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Event={null=NULL}
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function Event.reach_winCheck(P)
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if P.stat.row>=P.gameEnv.target then
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Event.win(P)
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Event.win(P,"finish")
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end
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end
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function Event.win(P)
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function Event.win(P,result)
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P.alive=false
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P.control=false
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P.timing=false
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@@ -100,7 +101,7 @@ function Event.win(P)
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end
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end
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if P.human then
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gamefinished=true
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gameResult=result or"win"
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SFX("win")
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VOICE("win")
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if modeEnv.royaleMode then
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@@ -108,7 +109,11 @@ function Event.win(P)
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end
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end
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newTask(Event_task.finish,P)
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P:showText(text.win,"beat",90,nil,.4,curMode.id~="custom")
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if curMode.id=="custom"then
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P:showText(text.win,0,0,90,"beat",.4)
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else
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P:showText(text.win,0,0,90,"beat",.5,.2)
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end
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end
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function Event.lose(P)
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if P.invincible then
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@@ -139,7 +144,7 @@ function Event.lose(P)
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P:changeAtk()
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P.result="K.O."
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P.rank=#players.alive+1
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P:showText(P.rank,"appear",60,120,nil,true)
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P:showText(P.rank,0,-120,60,"appear",1,12)
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P.strength=0
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if P.lastRecv then
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local A,i=P,0
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@@ -185,9 +190,9 @@ function Event.lose(P)
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end
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end
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P.gameEnv.keepVisible=P.gameEnv.visible~="show"
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P:showText(text.lose,"appear",90,nil,nil,true)
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P:showText(text.lose,0,0,90,"appear",.5,.2)
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if P.human then
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gamefinished=true
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gameResult="lose"
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SFX("fail")
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VOICE("lose")
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if modeEnv.royaleMode then BGM("end")end
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@@ -249,7 +254,7 @@ function Event.master_score(P)
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P.modeData.point,P.modeData.event=500,4
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Event.win(P)
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else
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P:showText(text.stage(s),"fly",80,-120)
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P:showText(text.stage(s),0,-120,80,"fly")
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end
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SFX("reach")
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end
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@@ -270,7 +275,7 @@ function Event.master_score_hard(P)
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if P.modeData.point%100==99 then SFX("blip_1")end
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if int(P.modeData.point*.01)>P.modeData.event then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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P:showText(text.stage(s),"fly",80,-120)
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P:showText(text.stage(s),0,-120,80,"fly")
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if s<4 then--first 300
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if s~=1 then P.gameEnv.lock=P.gameEnv.lock-1 end
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if s~=2 then P.gameEnv.wait=P.gameEnv.wait-1 end
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@@ -414,9 +419,9 @@ function Event.newPC(P)
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P.gameEnv.lock=pc_lock[s]or 20
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P.gameEnv.fall=pc_fall[s]or 5
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if s==10 then
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P:showText(text.maxspeed,"appear",100,-140,.6)
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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else
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P:showText(text.speedup,"appear",40,-140)
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P:showText(text.speedup,0,-140,40,"appear",.8)
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end
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end
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end
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@@ -462,7 +467,7 @@ function Event_task.lose(P)
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end
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end
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end
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if P.endCounter==100 then
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if P.endCounter==120 then
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while P.field[1]do
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removeRow(P.field)
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removeRow(P.visTime)
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@@ -523,7 +528,7 @@ function Event_task.survivor_easy(P)
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P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1}
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P.atkBuffer.sum=P.atkBuffer.sum+1
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P.stat.recv=P.stat.recv+1
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if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
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if P.modeData.event==45 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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@@ -540,7 +545,7 @@ function Event_task.survivor_normal(P)
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d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
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if P.modeData.event==45 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.counter=0
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P.modeData.event=d
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end
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@@ -557,7 +562,7 @@ function Event_task.survivor_hard(P)
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local R=(P.modeData.event%3<2 and 1 or 3)
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P.atkBuffer.sum=P.atkBuffer.sum+R
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P.stat.recv=P.stat.recv+R
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if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
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if P.modeData.event==60 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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@@ -570,7 +575,7 @@ function Event_task.survivor_lunatic(P)
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P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
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P.atkBuffer.sum=P.atkBuffer.sum+4
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P.stat.recv=P.stat.recv+4
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if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
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if P.modeData.event==60 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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@@ -588,7 +593,7 @@ function Event_task.survivor_ultimate(P)
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P.atkBuffer.sum=P.atkBuffer.sum+20
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P.stat.recv=P.stat.recv+20
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P.counter=0
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if P.modeData.event==31 then P:showText(text.maxspeed,"appear",100,-140,.6)end
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if P.modeData.event==31 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.event=P.modeData.event+1
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end
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end
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@@ -608,16 +613,16 @@ function Event_task.defender_normal(P)
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D.event=D.event+1
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D.point=int(108e3/(360-D.event*2))*.1
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if D.event==25 then
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P:showText(text.great,"appear",100,-140,.6)
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P:showText(text.great,0,-140,100,"appear",.6)
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pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.event==50 then
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P:showText(text.awesome,"appear",100,-140,.6)
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P:showText(text.awesome,0,-140,100,"appear",.6)
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pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.event==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showText(text.maxspeed,"appear",100,-140,.6)
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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@@ -638,15 +643,15 @@ function Event_task.defender_lunatic(P)
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D.event=D.event+1
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D.point=int(144e3/(240-2*D.event))*.1
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if D.event==25 then
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P:showText(text.great,"appear",100,-140,.6)
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P:showText(text.great,0,-140,100,"appear",.6)
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pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.event==50 then
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P:showText(text.awesome,"appear",100,-140,.6)
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P:showText(text.awesome,0,-140,100,"appear",.6)
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pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.event==75 then
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P:showText(text.maxspeed,"appear",100,-140,.6)
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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@@ -673,10 +678,10 @@ function Event_task.attacker_hard(P)
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D.event=D.event+1
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D.point=int(72e4/t)*.1
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if D.event==20 then
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P:showText(text.great,"appear",100,-140,.6)
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P:showText(text.great,0,-140,100,"appear",.6)
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pushSpeed=3
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elseif D.event==50 then
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P:showText(text.maxspeed,"appear",100,-140,.6)
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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@@ -709,13 +714,13 @@ function Event_task.attacker_ultimate(P)
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D.event=D.event+1
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D.point=int(s*36e3/t)*.1
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if D.event==10 then
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P:showText(text.great,"appear",100,-140,.6)
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P:showText(text.great,0,-140,100,"appear",.6)
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pushSpeed=4
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elseif D.event==20 then
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P:showText(text.awesome,"appear",100,-140,.6)
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P:showText(text.awesome,0,-140,100,"appear",.6)
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pushSpeed=5
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elseif D.event==30 then
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P:showText(text.maxspeed,"appear",100,-140,.6)
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P:showText(text.maxspeed,0,-140,100,"appear",.6)
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end
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end
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end
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@@ -792,7 +797,7 @@ modes.sprint={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(60)
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setFont(55)
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local r=max(P.gameEnv.target-P.stat.row,0)
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mStr(r,-82,265)
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if r<21 and r>0 then
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@@ -825,7 +830,7 @@ modes.marathon={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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@@ -866,7 +871,7 @@ modes.master={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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@@ -890,11 +895,11 @@ modes.classic={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(80)
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setFont(75)
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local r=P.gameEnv.target*.1
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mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),-82,210)
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mDraw(drawableText.speedLV,-82,290)
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setFont(50)
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setFont(45)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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@@ -914,7 +919,7 @@ modes.zen={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(75)
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setFont(70)
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mStr(max(200-P.stat.row,0),-82,280)
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end,
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}
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@@ -943,7 +948,7 @@ modes.infinite={
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end
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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mDraw(drawableText.atk,-82,363)
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@@ -1038,7 +1043,7 @@ modes.tsd={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(80)
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setFont(75)
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mStr(P.modeData.event,-82,330)
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mDraw(drawableText.tsd,-82,407)
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end,
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@@ -1106,10 +1111,10 @@ modes.blind={
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mDraw(drawableText.techrash,-82,420)
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if curMode.lv==6 then
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mDraw(drawableText.grade,-82,170)
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setFont(60)
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setFont(55)
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mStr(P.modeData.event,-82,110)
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end
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setFont(80)
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setFont(75)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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end,
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@@ -1136,7 +1141,7 @@ modes.dig={
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pushSpeed=1
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end,
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mesDisp=function(P)
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setFont(70)
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setFont(65)
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mStr(P.modeData.event,-82,310)
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mDraw(drawableText.wave,-82,375)
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end,
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@@ -1185,7 +1190,7 @@ modes.survivor={
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pushSpeed=curMode.lv>2 and 2 or 1
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end,
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mesDisp=function(P)
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setFont(70)
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setFont(65)
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mStr(P.modeData.event,-82,310)
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mDraw(drawableText.wave,-82,375)
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end,
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@@ -1217,7 +1222,7 @@ modes.defender={
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end
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end,
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mesDisp=function(P)
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setFont(60)
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setFont(55)
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mStr(P.modeData.event,-82,200)
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mStr(P.modeData.point,-82,320)
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mDraw(drawableText.wave,-82,260)
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@@ -1249,7 +1254,7 @@ modes.attacker={
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end
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end,
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mesDisp=function(P)
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setFont(60)
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setFont(55)
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mStr(P.modeData.event,-82,200)
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mStr(
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curMode.lv==1 and 24
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@@ -1318,7 +1323,7 @@ modes.tech={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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mDraw(drawableText.atk,-82,363)
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@@ -1363,7 +1368,7 @@ modes.c4wtrain={
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end
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(max(100-P.stat.row,0),-82,220)
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mStr(P.combo,-82,310)
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mStr(P.modeData.point,-82,400)
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@@ -1401,7 +1406,7 @@ modes.pctrain={
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Event.newPC(players[1])
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end,
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mesDisp=function(P)
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setFont(80)
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setFont(75)
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mStr(P.stat.pc,-82,330)
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mDraw(drawableText.pc,-82,412)
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end,
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@@ -1437,10 +1442,10 @@ modes.pcchallenge={
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newPlayer(1,340,15)
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end,
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mesDisp=function(P)
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setFont(50)
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setFont(45)
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mStr(max(100-P.stat.row,0),-82,250)
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setFont(80)
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setFont(75)
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mStr(P.stat.pc,-82,350)
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mDraw(drawableText.pc,-82,432)
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@@ -1500,16 +1505,16 @@ modes.techmino49={
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end end
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end,
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mesDisp=function(P)
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setFont(40)
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setFont(35)
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mStr(#players.alive.."/49",-82,175)
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mStr(P.ko,-70,215)
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gc.draw(drawableText.ko,-127,225)
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setFont(25)
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setFont(20)
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gc.setColor(1,.5,0,.6)
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gc.print(P.badge,-47,227)
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gc.setColor(1,1,1)
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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setFont(25)
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gc.print(powerUp[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-138,260)
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end
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@@ -1564,16 +1569,16 @@ modes.techmino99={
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end end
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end,
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mesDisp=function(P)
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setFont(40)
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setFont(35)
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mStr(#players.alive.."/99",-82,175)
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mStr(P.ko,-70,215)
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gc.draw(drawableText.ko,-127,225)
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setFont(25)
|
||||
setFont(20)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-47,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-132,290)
|
||||
setFont(25)
|
||||
gc.print(powerUp[P.strength],-132,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-138,260)
|
||||
end
|
||||
@@ -1603,7 +1608,7 @@ modes.drought={
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
setFont(70)
|
||||
mStr(max(100-P.stat.row,0),-82,280)
|
||||
end,
|
||||
}
|
||||
@@ -1690,12 +1695,11 @@ modes.custom={
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(55)
|
||||
if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
|
||||
setFont(60)
|
||||
mStr(P.stat.row,-82,225)
|
||||
mDraw(drawableText.line,-82,290)
|
||||
else
|
||||
setFont(60)
|
||||
mStr(max(P.gameEnv.target-P.stat.row,0),-82,240)
|
||||
end
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
|
||||
Reference in New Issue
Block a user