回合制模式使用玩家sid处理回合顺序
本地玩家也有sid了(跟id相同)
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@@ -2,12 +2,17 @@ return{
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dropPiece=function(P)
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if #PLY_ALIVE>1 then
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P.control=false
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local ID=P.id
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repeat
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ID=ID+1
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if not PLAYERS[ID]then ID=1 end
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until PLAYERS[ID].alive or ID==P.id
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PLAYERS[ID].control=true
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local id1=P.sid
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local minMaxID,minID=1e99,1e99
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for i=1,#PLY_ALIVE do
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local id2=PLY_ALIVE[i].sid
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if id2>id1 then
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minMaxID=math.min(minMaxID,id2)
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else
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minID=math.min(minID,id2)
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end
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end
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PLY_ALIVE[minMaxID==1e99 and minID or minMaxID].control=true
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end
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end
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}
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@@ -2,12 +2,17 @@ return{
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dropPiece=function(P)
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if P.stat.piece%7==0 and #PLY_ALIVE>1 then
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P.control=false
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local ID=P.id
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repeat
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ID=ID+1
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if not PLAYERS[ID]then ID=1 end
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until PLAYERS[ID].alive or ID==P.id
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PLAYERS[ID].control=true
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local id1=P.sid
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local minMaxID,minID=1e99,1e99
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for i=1,#PLY_ALIVE do
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local id2=PLY_ALIVE[i].sid
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if id2>id1 then
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minMaxID=math.min(minMaxID,id2)
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else
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minID=math.min(minID,id2)
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end
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end
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PLY_ALIVE[minMaxID==1e99 and minID or minMaxID].control=true
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end
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end
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}
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