diff --git a/parts/player/player.lua b/parts/player/player.lua index b0800f5a..feee2582 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -166,7 +166,7 @@ function Player:createBeam(R,send) x1=self.x+(30*(self.curX+sc[2])-30+15+150)*self.size y1=self.y+(600-30*(self.curY+sc[1])+15+self.fieldUp+self.fieldBeneath)*self.size end - if R.small then x2,y2=R.centerX,R.centerY + if R.miniMode then x2,y2=R.centerX,R.centerY else x2,y2=R.x+308*R.size,R.y+450*R.size end @@ -200,7 +200,7 @@ function Player:setPosition(x,y,size) self.centerX,self.centerY=x+300*size,y+600*size else self.fieldX,self.fieldY=x+150*size,y - self.centerX,self.centerY=x+300*size,y+370*size + self.centerX,self.centerY=x+300*size,y+300*size self.absFieldX,self.absFieldY=x+150*size,y-10*size end end @@ -1545,15 +1545,15 @@ local function task_throwBadge(ifAI,sender,time) if time%4==0 then local S,R=sender,sender.lastRecv local x1,y1,x2,y2 - if S.small then + if S.miniMode then x1,y1=S.centerX,S.centerY else - x1,y1=S.x+308*S.size,S.y+450*S.size + x1,y1=S.x+300*S.size,S.y+450*S.size end - if R.small then + if R.miniMode then x2,y2=R.centerX,R.centerY else - x2,y2=R.x+66*R.size,R.y+344*R.size + x2,y2=R.x+66*R.size,R.y+274*R.size end --Generate badge object