圆角圆角圆角圆角圆角
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@@ -53,10 +53,10 @@ local spinCenterImg=GC.DO{9,9,
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{'setCL',1,1,1},
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{'fRect',3,3,3,3},
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}
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local playerBoarders=GC.DO{334,620,
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local playerBoarder=GC.DO{334,620,
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{'setLW',2},
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{'setCL',.97,.97,.975},
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{'dRect',16,1,302,618,7},
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{'dRect',16,1,302,618,5},
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{'fRect',17,612,300,2},
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{'dRect',318,9,15,596,3},
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{'dRect',1,9,15,596,3},
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@@ -626,7 +626,7 @@ function draw.drawProgress(s1,s2)
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setFont(40)
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mStr(s1,62,322)
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mStr(s2,62,376)
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gc.rectangle('fill',24,375,76,4)
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gc.rectangle('fill',24,375,76,4,2)
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end
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function draw.drawRoyaleInfo(P)
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setFont(35)
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@@ -760,7 +760,7 @@ function draw.norm(P)
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--Draw boarders
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gc_setColor(P.frameColor)
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gc_draw(playerBoarders,-17,-12)
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gc_draw(playerBoarder,-17,-12)
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--Draw target selecting pad
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if GAME.modeEnv.royaleMode then
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