0.8.6
This commit is contained in:
69
main.lua
69
main.lua
@@ -253,13 +253,19 @@ function mouseClick.mode(x,y,k)
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local _=cam.sel
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if not cam.sel or x<920 then
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local __=onMode(x,y)
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if __ and _~=__ then
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SFX("click")
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cam.moving=true
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_=modes[__]
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cam.x,cam.y=_.x*cam.k+180,_.y*cam.k
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if _~=__ then
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if __ then
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SFX("click")
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cam.moving=true
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_=modes[__]
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cam.x=_.x*cam.k+180
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cam.y=_.y*cam.k
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cam.sel=__
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else
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cam.sel=nil
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cam.x=cam.x-180
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end
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end
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cam.sel=__
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end
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cam.keyCtrl=false
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end
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@@ -470,9 +476,11 @@ function keyDown.setting_key(key)
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for y=1,20 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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goto L
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end
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end
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end
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::L::
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setting.keyMap[s.board][s.kb]=key
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SFX("reach",.5)
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s.kS=false
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@@ -515,31 +523,33 @@ function gamepadDown.setting_key(key)
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for y=1,20 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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goto L
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end
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end
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end
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::L::
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setting.keyMap[8+s.board][s.js]=key
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SFX("reach",.5)
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s.jS=false
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elseif key=="start"then
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s.jS=true
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SFX("lock",.5)
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elseif key=="up"then
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elseif key=="dpup"then
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if s.js>1 then
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s.js=s.js-1
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SFX("move",.5)
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end
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elseif key=="down"then
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elseif key=="dpdown"then
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if s.js<20 then
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s.js=s.js+1
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SFX("move",.5)
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end
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elseif key=="left"then
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elseif key=="dpleft"then
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if s.board>1 then
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s.board=s.board-1
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SFX("rotate",.5)
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end
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elseif key=="right"then
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elseif key=="dpright"then
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if s.board<8 then
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s.board=s.board+1
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SFX("rotate",.5)
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@@ -647,7 +657,7 @@ function touchMove.play(id,x,y,dx,dy)
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end
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end
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function keyDown.play(key)
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if key=="escape"and not scene.swapping then
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if key=="escape"then
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(frame<180 and back or pauseGame)()
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return
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end
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@@ -745,7 +755,7 @@ local function widgetControl_key(i)
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widget_sel=select(2,next(Widget[scene.cur]))
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end
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elseif i=="space"or i=="return"then
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if not scene.swapping and widget_sel then
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if widget_sel then
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widgetPress(widget_sel)
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end
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elseif i=="left"or i=="right"then
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@@ -769,10 +779,8 @@ local function widgetControl_gamepad(i)
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widget_sel=select(2,next(Widget[scene.cur]))
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end
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elseif i=="start"then
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if not scene.swapping and widget_sel then
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if not scene.swapping and widget_sel then
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widgetPress(widget_sel)
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end
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if widget_sel then
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widgetPress(widget_sel)
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end
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elseif i=="dpleft"or i=="dpright"then
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if widget_sel then
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@@ -789,8 +797,9 @@ local function widgetControl_gamepad(i)
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end
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local lastX,lastY--last clickDown pos
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function love.mousepressed(x,y,k,t,num)
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mouseShow=true
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if devMode>0 then print(x,y)end
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if t then return end
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if t or scene.swapping then return end
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mx,my=xOy:inverseTransformPoint(x,y)
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if mouseDown[scene.cur]then
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mouseDown[scene.cur](mx,my,k)
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@@ -798,16 +807,16 @@ function love.mousepressed(x,y,k,t,num)
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scene.back()
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end
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if k==1 then
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if widget_sel and not scene.swapping then
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if widget_sel then
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widgetPress(widget_sel,mx,my)
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end
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end
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lastX=mx
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lastY=my
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mouseShow=true
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end
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function love.mousemoved(x,y,dx,dy,t)
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if t then return end
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mouseShow=true
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if t or scene.swapping then return end
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mx,my=xOy:inverseTransformPoint(x,y)
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dx,dy=dx/scr.k,dy/scr.k
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if mouseMove[scene.cur]then
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@@ -824,10 +833,9 @@ function love.mousemoved(x,y,dx,dy,t)
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end
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end
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end
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mouseShow=true
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end
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function love.mousereleased(x,y,k,t,num)
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if t then return end
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if t or scene.swapping then return end
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mx,my=xOy:inverseTransformPoint(x,y)
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if mouseUp[scene.cur]then
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mouseUp[scene.cur](mx,my,k)
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@@ -837,11 +845,13 @@ function love.mousereleased(x,y,k,t,num)
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end
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end
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function love.wheelmoved(x,y)
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if scene.swapping then return end
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if wheelMoved[scene.cur]then wheelMoved[scene.cur](x,y)end
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end
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function love.touchpressed(id,x,y)
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mouseShow=false
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if scene.swapping then return end
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if not touching then
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touching=id
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love.touchmoved(id,x,y,0,0)
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@@ -853,6 +863,7 @@ function love.touchpressed(id,x,y)
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end
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end
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function love.touchmoved(id,x,y,dx,dy)
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if scene.swapping then return end
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x,y=xOy:inverseTransformPoint(x,y)
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if touchMove[scene.cur]then
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touchMove[scene.cur](id,x,y,dx/scr.k,dy/scr.k)
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@@ -873,10 +884,11 @@ function love.touchmoved(id,x,y,dx,dy)
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end
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end
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function love.touchreleased(id,x,y)
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if scene.swapping then return end
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x,y=xOy:inverseTransformPoint(x,y)
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if id==touching then
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touching=nil
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if widget_sel and not scene.swapping then
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if widget_sel then
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widgetPress(widget_sel,x,y)
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end
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widget_sel=nil
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@@ -890,6 +902,7 @@ function love.touchreleased(id,x,y)
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end
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function love.keypressed(i)
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mouseShow=false
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if scene.swapping then return end
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if i=="f8"then devMode=0
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elseif i=="f9"then devMode=1
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elseif i=="f10"then devMode=2
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@@ -926,6 +939,7 @@ function love.keypressed(i)
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end
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end
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function love.keyreleased(i)
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if scene.swapping then return end
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if keyUp[scene.cur]then keyUp[scene.cur](i)end
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end
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@@ -939,6 +953,7 @@ local keyMirror={
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}
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function love.gamepadpressed(joystick,i)
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mouseShow=false
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if scene.swapping then return end
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if gamepadDown[scene.cur]then gamepadDown[scene.cur](i)
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elseif keyDown[scene.cur]then keyDown[scene.cur](keyMirror[i]or i)
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elseif i=="back"then scene.back()
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@@ -946,6 +961,7 @@ function love.gamepadpressed(joystick,i)
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end
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end
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function love.gamepadreleased(joystick,i)
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if scene.swapping then return end
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if gamepadUp[scene.cur]then gamepadUp[scene.cur](i)
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end
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end
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@@ -1170,8 +1186,6 @@ function love.run()
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for N,a,b,c,d,e in POLL()do
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if N=="quit"then
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destroyPlayers()
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saveStat()
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saveSetting()
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goto END
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elseif love[N]then
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love[N](a,b,c,d,e)
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@@ -1206,7 +1220,7 @@ local F=love.filesystem
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if F.getInfo("data")then
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F.write("data.dat",F.read("data"))
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F.remove("data")
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end
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end
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if F.getInfo("userdata")then
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F.write("data.dat",F.read("userdata"))
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F.remove("userdata")
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@@ -1223,7 +1237,6 @@ end
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FILE={
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data=F.newFile("data.dat"),
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setting=F.newFile("setting.dat"),
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vk=F.newFile("vk"),
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}
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if F.getInfo("data.dat")then loadStat()end
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if F.getInfo("setting.dat")then
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@@ -1234,5 +1247,5 @@ else
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setting.VKSwitch=false
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end
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math.randomseed(os.time()*626)
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swapLanguage(setting.lang)
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changeLanguage(setting.lang)
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changeBlockSkin(setting.skin)
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