大多数菜单的二次确认统一用tryXXX管理
This commit is contained in:
@@ -15,18 +15,42 @@ local playSFX=SFX.play
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--System
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--System
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do--function tryBackScene()
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do--function tryBack()
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local sureQuitTime=-1e99
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local sureTime=-1e99
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function tryBack()
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function tryBack()
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if TIME()-sureQuitTime<1 then
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if TIME()-sureTime<1 then
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sureQuitTime=-1e99
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sureTime=-1e99
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SCN.back()
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return true
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else
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else
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sureQuitTime=TIME()
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sureTime=TIME()
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MES.new('warn',text.sureQuit)
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MES.new('warn',text.sureQuit)
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end
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end
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end
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end
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end
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end
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do--function tryReset()
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local sureTime=-1e99
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function tryReset()
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if TIME()-sureTime<1 then
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sureTime=-1e99
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return true
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else
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sureTime=TIME()
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MES.new('warn',text.sureReset)
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end
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end
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end
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do--function tryDelete()
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local sureTime=-1e99
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function tryDelete()
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if TIME()-sureTime<1 then
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sureTime=-1e99
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return true
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else
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sureTime=TIME()
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MES.new('warn',text.sureDelete)
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end
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end
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end
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do--function loadFile(name,args), function saveFile(data,name,args)
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do--function loadFile(name,args), function saveFile(data,name,args)
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local t=setmetatable({},{__index=function()return"'$1' loading failed: $2"end})
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local t=setmetatable({},{__index=function()return"'$1' loading failed: $2"end})
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function loadFile(name,args)
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function loadFile(name,args)
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@@ -12,6 +12,7 @@ return{
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},
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},
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sureQuit="Press again to quit",
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sureQuit="Press again to quit",
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sureReset="Press again to reset",
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sureReset="Press again to reset",
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sureDelete="Press again to delete",
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newDay="A new day, a new beginning!",
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newDay="A new day, a new beginning!",
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playedLong="You have been playing for a long time. Time to a break!",
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playedLong="You have been playing for a long time. Time to a break!",
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playedTooMuch="You have been playing for far too long! Techmino is fun, but remember to take some rests!",
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playedTooMuch="You have been playing for far too long! Techmino is fun, but remember to take some rests!",
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@@ -2,6 +2,7 @@ return{
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fallback='en',
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fallback='en',
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sureQuit="Pulsa de nuevo para salir",
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sureQuit="Pulsa de nuevo para salir",
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-- sureReset="Press again to reset",
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-- sureReset="Press again to reset",
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-- sureDelete="Press again to delete",
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newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
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newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
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playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
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playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
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playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.",
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playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.",
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@@ -2,6 +2,7 @@ return{
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fallback='en',
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fallback='en',
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sureQuit="Appuyez à nouveau pour sortir",
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sureQuit="Appuyez à nouveau pour sortir",
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-- sureReset="Press again to reset",
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-- sureReset="Press again to reset",
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-- sureDelete="Press again to delete",
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newDay="[Anti-addiction] Nouveau jour, nouveau commencement !",
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newDay="[Anti-addiction] Nouveau jour, nouveau commencement !",
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playedLong="[Anti-addiction] Vous avez joué pendant un bon bout de temps aujourd'hui. Faites des pauses.",
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playedLong="[Anti-addiction] Vous avez joué pendant un bon bout de temps aujourd'hui. Faites des pauses.",
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playedTooMuch="[Anti-addiction] Vous avez joué trop longtemps ! Vous ne pouvez plus jouer.",
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playedTooMuch="[Anti-addiction] Vous avez joué trop longtemps ! Vous ne pouvez plus jouer.",
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@@ -3,6 +3,7 @@ return{
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fallback='en',
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fallback='en',
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sureQuit="Aparte novamente para sair",
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sureQuit="Aparte novamente para sair",
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-- sureReset="Press again to reset",
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-- sureReset="Press again to reset",
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-- sureDelete="Press again to delete",
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newDay="[Anti-vício] Novo dia, um começo novo!",
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newDay="[Anti-vício] Novo dia, um começo novo!",
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playedLong="[Anti-vício] Você andou jogando bastante hoje. Certifique-se de fazer pausas.",
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playedLong="[Anti-vício] Você andou jogando bastante hoje. Certifique-se de fazer pausas.",
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playedTooMuch="[Anti-vício] Você esteve jogando demais hoje! Você não pode jogar mais.",
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playedTooMuch="[Anti-vício] Você esteve jogando demais hoje! Você não pode jogar mais.",
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@@ -14,6 +14,7 @@ return{
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sureQuit="X?",
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sureQuit="X?",
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sureReset="R?",
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sureReset="R?",
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sureDelete="D?",
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newDay="→→!→→",
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newDay="→→!→→",
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playedLong="→→→→!, XX□XX!",
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playedLong="→→→→!, XX□XX!",
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playedTooMuch="→→→→→→→→→→→!, XX□XX!!!!!!!",
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playedTooMuch="→→→→→→→→→→→!, XX□XX!!!!!!!",
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@@ -12,6 +12,7 @@ return{
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},
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},
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sureQuit="再按一次退出",
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sureQuit="再按一次退出",
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sureReset="再按一次重置",
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sureReset="再按一次重置",
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sureDelete="再按一次删除",
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newDay="新的一天,新的开始~",
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newDay="新的一天,新的开始~",
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playedLong="已经玩很久了!注意休息!",
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playedLong="已经玩很久了!注意休息!",
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playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
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@@ -12,6 +12,7 @@ return{
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},
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},
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sureQuit="再次按退出",
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sureQuit="再次按退出",
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sureReset="再次按下可重置",
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sureReset="再次按下可重置",
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sureDelete="再次按可删除",
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newDay="新的一天,新的开始!",
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newDay="新的一天,新的开始!",
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playedLong="你已经玩了很长时间了。一定要好好休息!",
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playedLong="你已经玩了很长时间了。一定要好好休息!",
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playedTooMuch="你玩得太久了!玩方块游戏很有趣,但现在是休息的时候了。",
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playedTooMuch="你玩得太久了!玩方块游戏很有趣,但现在是休息的时候了。",
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@@ -12,6 +12,7 @@ return{
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},
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},
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sureQuit="再按一次退出",
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sureQuit="再按一次退出",
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sureReset="再按一次重設",
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sureReset="再按一次重設",
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sureDelete="再按一次删除",
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newDay="新的一天,新的開始~",
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newDay="新的一天,新的開始~",
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playedLong="你玩太久了!注意休息!",
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playedLong="你玩太久了!注意休息!",
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playedTooMuch="今天玩得太久啦!Techmino好玩但也要注意休息哦~",
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playedTooMuch="今天玩得太久啦!Techmino好玩但也要注意休息哦~",
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@@ -24,9 +24,7 @@ local sList={
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local scene={}
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local scene={}
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local sure
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function scene.sceneInit()
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function scene.sceneInit()
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sure=0
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destroyPlayers()
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destroyPlayers()
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BG.set(CUSTOMENV.bg)
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BG.set(CUSTOMENV.bg)
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BGM.play(CUSTOMENV.bgm)
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BGM.play(CUSTOMENV.bgm)
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@@ -80,7 +78,7 @@ function scene.keyDown(key,isRep)
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elseif key=='m'then
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elseif key=='m'then
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SCN.go('custom_mission','swipeD')
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SCN.go('custom_mission','swipeD')
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elseif key=='delete'then
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elseif key=='delete'then
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if sure>.3 then
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if tryReset()then
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TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
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TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
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FIELD[1]=DATA.newBoard()
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FIELD[1]=DATA.newBoard()
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TABLE.clear(CUSTOMENV)
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TABLE.clear(CUSTOMENV)
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@@ -90,13 +88,9 @@ function scene.keyDown(key,isRep)
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saveFile(DATA.copyBoards(),'conf/customBoards')
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saveFile(DATA.copyBoards(),'conf/customBoards')
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saveFile(DATA.copySequence(),'conf/customSequence')
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saveFile(DATA.copySequence(),'conf/customSequence')
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saveFile(CUSTOMENV,'conf/customEnv')
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saveFile(CUSTOMENV,'conf/customEnv')
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sure=0
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SFX.play('finesseError',.7)
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SFX.play('finesseError',.7)
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BG.set(CUSTOMENV.bg)
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BG.set(CUSTOMENV.bg)
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BGM.play(CUSTOMENV.bgm)
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BGM.play(CUSTOMENV.bgm)
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else
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sure=1
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MES.new('info',text.sureReset)
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end
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end
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elseif key=='f1'then
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elseif key=='f1'then
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SCN.go('mod','swipeD')
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SCN.go('mod','swipeD')
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@@ -129,10 +123,6 @@ function scene.keyDown(key,isRep)
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end
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end
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end
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end
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function scene.update(dt)
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if sure>0 then sure=sure-dt end
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end
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function scene.draw()
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function scene.draw()
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gc.translate(0,-WIDGET.scrollPos)
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gc.translate(0,-WIDGET.scrollPos)
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setFont(30)
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setFont(30)
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@@ -7,7 +7,6 @@ local ins,rem=table.insert,table.remove
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local FIELD=FIELD
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local FIELD=FIELD
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local scene={}
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local scene={}
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local sure
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local curPen
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local curPen
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local pens={-2,0,-1,[false]=false}--Color (air/smart)
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local pens={-2,0,-1,[false]=false}--Color (air/smart)
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local penMode
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local penMode
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@@ -119,7 +118,6 @@ local function _pDraw()
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end
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end
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function scene.sceneInit()
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function scene.sceneInit()
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sure=0
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curPen=false
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curPen=false
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penMode=0
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penMode=0
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penX,penY=1,1
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penX,penY=1,1
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@@ -182,13 +180,9 @@ function scene.keyDown(key)
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_pTouch(penX,penY)
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_pTouch(penX,penY)
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end
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end
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elseif key=='delete'then
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elseif key=='delete'then
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if sure>.3 then
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if tryReset()then
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FIELD[page]=DATA.newBoard()
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FIELD[page]=DATA.newBoard()
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sure=0
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SFX.play('finesseError',.7)
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SFX.play('finesseError',.7)
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else
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sure=1
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MES.new('info',text.sureReset)
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end
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end
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elseif key=='j'then
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elseif key=='j'then
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demo=not demo
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demo=not demo
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@@ -265,12 +259,6 @@ function scene.keyUp(key)
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end
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end
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end
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end
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function scene.update(dt)
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if sure>0 then
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sure=sure-dt
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end
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end
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function scene.draw()
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function scene.draw()
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gc.translate(200,60)
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gc.translate(200,60)
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@@ -8,12 +8,10 @@ local scene={}
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local input--Input buffer
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local input--Input buffer
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local cur--Cursor position
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local cur--Cursor position
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local sure
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function scene.sceneInit()
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function scene.sceneInit()
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input=""
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input=""
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cur=#MISSION
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cur=#MISSION
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sure=0
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end
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end
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function scene.sceneBack()
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function scene.sceneBack()
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saveFile(DATA.copyMission(),'conf/customMissions')
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saveFile(DATA.copyMission(),'conf/customMissions')
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@@ -62,14 +60,10 @@ function scene.keyDown(key)
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end
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end
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end
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end
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elseif key=='delete'then
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elseif key=='delete'then
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if sure>.3 then
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if tryReset()then
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TABLE.cut(MISSION)
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TABLE.cut(MISSION)
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cur=0
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cur=0
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sure=0
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SFX.play('finesseError',.7)
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SFX.play('finesseError',.7)
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else
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sure=1
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MES.new('info',text.sureReset)
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end
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end
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elseif key=='c'and kb.isDown('lctrl','rctrl')or key=='cC'then
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elseif key=='c'and kb.isDown('lctrl','rctrl')or key=='cC'then
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if #MISSION>0 then
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if #MISSION>0 then
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@@ -117,12 +111,6 @@ function scene.keyDown(key)
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end
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end
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end
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end
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function scene.update(dt)
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if sure>0 then
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sure=sure-dt
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end
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end
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function scene.draw()
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function scene.draw()
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--Draw frame
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--Draw frame
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gc.setLineWidth(2)
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gc.setLineWidth(2)
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@@ -9,11 +9,9 @@ local gc_setColor,gc_print=gc.setColor,gc.print
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local scene={}
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local scene={}
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local cur--Cursor position
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local cur--Cursor position
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local sure
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function scene.sceneInit()
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function scene.sceneInit()
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cur=#BAG
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cur=#BAG
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sure=0
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end
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end
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function scene.sceneBack()
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function scene.sceneBack()
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saveFile(DATA.copySequence(),'conf/customSequence')
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saveFile(DATA.copySequence(),'conf/customSequence')
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@@ -66,14 +64,10 @@ function scene.keyDown(key)
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cur=cur-1
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cur=cur-1
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end
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end
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elseif key=='delete'then
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elseif key=='delete'then
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if sure>.3 then
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if tryReset()then
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TABLE.cut(BAG)
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TABLE.cut(BAG)
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cur=0
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cur=0
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sure=0
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SFX.play('finesseError',.7)
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SFX.play('finesseError',.7)
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else
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sure=1
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MES.new('info',text.sureReset)
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end
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end
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elseif key=='='then
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elseif key=='='then
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local l={1,2,3,4,5,6,7}
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local l={1,2,3,4,5,6,7}
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@@ -119,12 +113,6 @@ function scene.keyDown(key)
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end
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end
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end
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end
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function scene.update(dt)
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if sure>0 then
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sure=sure-dt
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end
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end
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local blockCharWidth={}for i=1,#BLOCK_CHARS do blockCharWidth[i]=gc.newText(FONT.get(60),BLOCK_CHARS[i]):getWidth()end
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local blockCharWidth={}for i=1,#BLOCK_CHARS do blockCharWidth[i]=gc.newText(FONT.get(60),BLOCK_CHARS[i]):getWidth()end
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function scene.draw()
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function scene.draw()
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--Draw frame
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--Draw frame
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@@ -39,8 +39,6 @@ end}
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local scene={}
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local scene={}
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local sure
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local function _playRep(fileName)
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local function _playRep(fileName)
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local rep=DATA.parseReplay(fileName,true)
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local rep=DATA.parseReplay(fileName,true)
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if not rep.available then
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if not rep.available then
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@@ -72,7 +70,6 @@ end
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function scene.sceneInit()
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function scene.sceneInit()
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BG.set()
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BG.set()
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sure=0
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listBox:setList(REPLAY)
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listBox:setList(REPLAY)
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local hide=listBox:getLen()==0
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local hide=listBox:getLen()==0
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for i=3,5 do
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for i=3,5 do
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@@ -121,8 +118,7 @@ function scene.keyDown(key)
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elseif key=='delete'then
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elseif key=='delete'then
|
||||||
local rep=listBox:getSel()
|
local rep=listBox:getSel()
|
||||||
if rep then
|
if rep then
|
||||||
if sure>.3 then
|
if tryDelete()then
|
||||||
sure=0
|
|
||||||
listBox:remove()
|
listBox:remove()
|
||||||
love.filesystem.remove(rep.fileName)
|
love.filesystem.remove(rep.fileName)
|
||||||
for i=1,#REPLAY do
|
for i=1,#REPLAY do
|
||||||
@@ -132,9 +128,6 @@ function scene.keyDown(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
SFX.play('finesseError',.7)
|
SFX.play('finesseError',.7)
|
||||||
else
|
|
||||||
sure=1
|
|
||||||
MES.new('info',text.sureReset)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -142,12 +135,6 @@ function scene.keyDown(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function scene.update(dt)
|
|
||||||
if sure>0 then
|
|
||||||
sure=sure-dt
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
scene.widgetList={
|
scene.widgetList={
|
||||||
listBox,
|
listBox,
|
||||||
WIDGET.newButton{name='export',x=180,y=640,w=140,h=80,color='lG',code=pressKey'cC',font=50,fText=CHAR.icon.export},
|
WIDGET.newButton{name='export',x=180,y=640,w=140,h=80,color='lG',code=pressKey'cC',font=50,fText=CHAR.icon.export},
|
||||||
|
|||||||
Reference in New Issue
Block a user