大多数菜单的二次确认统一用tryXXX管理

This commit is contained in:
MrZ626
2021-11-30 01:12:18 +08:00
parent e3db564a4b
commit 5d86925a8a
14 changed files with 43 additions and 70 deletions

View File

@@ -24,9 +24,7 @@ local sList={
local scene={}
local sure
function scene.sceneInit()
sure=0
destroyPlayers()
BG.set(CUSTOMENV.bg)
BGM.play(CUSTOMENV.bgm)
@@ -80,7 +78,7 @@ function scene.keyDown(key,isRep)
elseif key=='m'then
SCN.go('custom_mission','swipeD')
elseif key=='delete'then
if sure>.3 then
if tryReset()then
TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
FIELD[1]=DATA.newBoard()
TABLE.clear(CUSTOMENV)
@@ -90,13 +88,9 @@ function scene.keyDown(key,isRep)
saveFile(DATA.copyBoards(),'conf/customBoards')
saveFile(DATA.copySequence(),'conf/customSequence')
saveFile(CUSTOMENV,'conf/customEnv')
sure=0
SFX.play('finesseError',.7)
BG.set(CUSTOMENV.bg)
BGM.play(CUSTOMENV.bgm)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=='f1'then
SCN.go('mod','swipeD')
@@ -129,10 +123,6 @@ function scene.keyDown(key,isRep)
end
end
function scene.update(dt)
if sure>0 then sure=sure-dt end
end
function scene.draw()
gc.translate(0,-WIDGET.scrollPos)
setFont(30)

View File

@@ -7,7 +7,6 @@ local ins,rem=table.insert,table.remove
local FIELD=FIELD
local scene={}
local sure
local curPen
local pens={-2,0,-1,[false]=false}--Color (air/smart)
local penMode
@@ -119,7 +118,6 @@ local function _pDraw()
end
function scene.sceneInit()
sure=0
curPen=false
penMode=0
penX,penY=1,1
@@ -182,13 +180,9 @@ function scene.keyDown(key)
_pTouch(penX,penY)
end
elseif key=='delete'then
if sure>.3 then
if tryReset()then
FIELD[page]=DATA.newBoard()
sure=0
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=='j'then
demo=not demo
@@ -265,12 +259,6 @@ function scene.keyUp(key)
end
end
function scene.update(dt)
if sure>0 then
sure=sure-dt
end
end
function scene.draw()
gc.translate(200,60)

View File

@@ -8,12 +8,10 @@ local scene={}
local input--Input buffer
local cur--Cursor position
local sure
function scene.sceneInit()
input=""
cur=#MISSION
sure=0
end
function scene.sceneBack()
saveFile(DATA.copyMission(),'conf/customMissions')
@@ -62,14 +60,10 @@ function scene.keyDown(key)
end
end
elseif key=='delete'then
if sure>.3 then
if tryReset()then
TABLE.cut(MISSION)
cur=0
sure=0
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=='c'and kb.isDown('lctrl','rctrl')or key=='cC'then
if #MISSION>0 then
@@ -117,12 +111,6 @@ function scene.keyDown(key)
end
end
function scene.update(dt)
if sure>0 then
sure=sure-dt
end
end
function scene.draw()
--Draw frame
gc.setLineWidth(2)

View File

@@ -9,11 +9,9 @@ local gc_setColor,gc_print=gc.setColor,gc.print
local scene={}
local cur--Cursor position
local sure
function scene.sceneInit()
cur=#BAG
sure=0
end
function scene.sceneBack()
saveFile(DATA.copySequence(),'conf/customSequence')
@@ -66,14 +64,10 @@ function scene.keyDown(key)
cur=cur-1
end
elseif key=='delete'then
if sure>.3 then
if tryReset()then
TABLE.cut(BAG)
cur=0
sure=0
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=='='then
local l={1,2,3,4,5,6,7}
@@ -119,12 +113,6 @@ function scene.keyDown(key)
end
end
function scene.update(dt)
if sure>0 then
sure=sure-dt
end
end
local blockCharWidth={}for i=1,#BLOCK_CHARS do blockCharWidth[i]=gc.newText(FONT.get(60),BLOCK_CHARS[i]):getWidth()end
function scene.draw()
--Draw frame

View File

@@ -39,8 +39,6 @@ end}
local scene={}
local sure
local function _playRep(fileName)
local rep=DATA.parseReplay(fileName,true)
if not rep.available then
@@ -72,7 +70,6 @@ end
function scene.sceneInit()
BG.set()
sure=0
listBox:setList(REPLAY)
local hide=listBox:getLen()==0
for i=3,5 do
@@ -121,8 +118,7 @@ function scene.keyDown(key)
elseif key=='delete'then
local rep=listBox:getSel()
if rep then
if sure>.3 then
sure=0
if tryDelete()then
listBox:remove()
love.filesystem.remove(rep.fileName)
for i=1,#REPLAY do
@@ -132,9 +128,6 @@ function scene.keyDown(key)
end
end
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
end
else
@@ -142,12 +135,6 @@ function scene.keyDown(key)
end
end
function scene.update(dt)
if sure>0 then
sure=sure-dt
end
end
scene.widgetList={
listBox,
WIDGET.newButton{name='export',x=180,y=640,w=140,h=80,color='lG',code=pressKey'cC',font=50,fText=CHAR.icon.export},