修复key控件右对齐代码错误和slider控件一定会有obj属性,整理代码
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@@ -9,10 +9,12 @@ local COLOR=COLOR
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local setFont,mStr=setFont,mStr
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local mDraw_X,mDraw_Y=ADRAW.simpX,ADRAW.simpY
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local allowNoText={
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image=true,
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inputBox=true,
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textBox=true,
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local mustHaveText={
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text=true,
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button=true,
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key=true,
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switch=true,
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selector=true,
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}
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local WIDGET={}
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@@ -40,13 +42,12 @@ function text:draw()
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if self.alpha>0 then
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local c=self.color
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gc.setColor(c[1],c[2],c[3],self.alpha)
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local obj=self.obj
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if self.align=="M"then
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mDraw_X(obj,self.x,self.y)
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mDraw_X(self.obj,self.x,self.y)
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elseif self.align=="L"then
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gc.draw(obj,self.x,self.y)
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gc.draw(self.obj,self.x,self.y)
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elseif self.align=="R"then
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gc.draw(obj,self.x-obj:getWidth(),self.y)
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gc.draw(self.obj,self.x-self.obj:getWidth(),self.y)
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end
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end
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end
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@@ -270,7 +271,7 @@ function key:draw()
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elseif self.align=="L"then
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mDraw_Y(self.obj,x+self.edge,y+h*.5)
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elseif self.align=="R"then
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mDraw_Y(self.obj,self.x-self.edge-self.obj:getWidth(),y+h*.5)
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mDraw_Y(self.obj,x+w-self.edge-self.obj:getWidth(),y+h*.5)
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end
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end
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function key:getInfo()
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@@ -356,9 +357,8 @@ function switch:draw()
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gc.rectangle("line",x,y,50,50)
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--Drawable
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local obj=self.obj
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gc.setColor(self.color)
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mDraw_Y(obj,x-12-ATV-obj:getWidth(),y+25)
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mDraw_Y(self.obj,x-12-ATV-self.obj:getWidth(),y+25)
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end
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function switch:getInfo()
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return format("x=%d,y=%d,font=%d",self.x,self.y,self.font)
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@@ -478,9 +478,10 @@ function slider:draw()
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end
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--Drawable
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local obj=self.obj
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gc.setColor(self.color)
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mDraw_Y(obj,x-12-ATV-obj:getWidth(),y)
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if self.obj then
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gc.setColor(self.color)
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mDraw_Y(self.obj,x-12-ATV-self.obj:getWidth(),y)
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end
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end
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function slider:getInfo()
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return format("x=%d,y=%d,w=%d",self.x,self.y,self.w)
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@@ -757,9 +758,8 @@ function inputBox:draw()
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--Drawable
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setFont(self.font)
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local obj=self.obj
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if obj then
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mDraw_Y(obj,x-12-obj:getWidth(),y+h*.5)
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if self.obj then
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mDraw_Y(self.obj,x-12-self.obj:getWidth(),y+h*.5)
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end
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if self.secret then
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for i=1,#self.value do
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@@ -1016,7 +1016,7 @@ function WIDGET.setLang(widgetText)
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if L.widgetList then
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for _,W in next,L.widgetList do
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local t=W.fText or widgetText[S][W.name]
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if not t and not allowNoText[W.type]then
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if not t and mustHaveText[W.type]then
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t=W.name or"##"
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W.color=COLOR.dV
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end
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