diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index 405adc43..9225c7a6 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -6,6 +6,7 @@ local gc_setShader=gc.setShader local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.printf local ins,rem=table.insert,table.remove +local rnd=math.random local SETTING,GAME,SCR=SETTING,GAME,SCR local PLAYERS=PLAYERS @@ -80,7 +81,6 @@ end --Royale mode function randomTarget(P)--Return a random opponent for P - local rnd=math.random if #PLY_ALIVE>1 then local R repeat @@ -179,6 +179,13 @@ end --Game +function coin(a,b) + if rnd()<.5 then + return a + else + return b + end +end function generateLine(hole) return 1023-2^(hole-1) end