- Try avoid flashing
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@@ -2654,7 +2654,7 @@ local function update_dead(P,dt)
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_updateMisc(P,dt)
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_updateMisc(P,dt)
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end
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end
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function Player:_die()
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function Player:_die()
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do local p=TABLE.find(PLY_ALIVE,self) if p then rem(PLY_ALIVE,p) end end
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do local p=TABLE.find(PLY_ALIVE,self) if p then PLY_ALIVE[p]=rem(PLY_ALIVE) end end
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self.alive=false
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self.alive=false
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self.timing=false
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self.timing=false
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self.control=false
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self.control=false
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