序列生成模块改名,修正his4的”重复“概念为序列里的id重复而不是方块重复
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@@ -1,5 +1,5 @@
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local Player=require"parts.player.player"
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local getSeqGen=require"parts.player.getSeqGen"
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local seqGenerators=require"parts.player.seqGenerators"
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local gameEnv0=require"parts.player.gameEnv0"
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local rnd,max=math.random,math.max
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@@ -314,7 +314,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
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if ENV.nextCount==0 then ENV.nextPos=false end
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P.newNext=coroutine.wrap(getSeqGen(P))
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P.newNext=coroutine.wrap(seqGenerators(P))
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P.newNext(P,P.gameEnv.seqData)
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if P.mini then
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