0.8.11
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@@ -9,7 +9,7 @@ local function score(P)
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end
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local MD=P.modeData
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MD.point=MD.point+s
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if MD.point%100==99 then SFX("blip_1")end
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if MD.point%100==99 then SFX.play("blip_1")end
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if int(MD.point*.01)>MD.event then
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local s=MD.event+1;MD.event=s--level up!
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P:showText(text.stage(s),0,-120,80,"fly")
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@@ -29,7 +29,7 @@ local function score(P)
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MD.point,MD.event=1000,9
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Event.win(P,"finish")
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end
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SFX("reach")
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SFX.play("reach")
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end
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end
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@@ -45,8 +45,8 @@ return{
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"FINAL",
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},
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info={
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"究极20G:无法到达的终点",
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"究极20G:无法到达的终点",
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"究极20G:无法触及的终点",
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"究极20G:无法触及的终点",
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"Extreme 20G:Unreachable destination",
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},
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color=color.lightGrey,
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@@ -81,6 +81,6 @@ return{
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S>=600 and 3 or
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S>=400 and 2 or
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S>=200 and 1 or
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L>=50 and 0
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S>=50 and 0
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end,
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}
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