0.8.11
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@@ -11,7 +11,7 @@ local function score(P)
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end
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P.modeData.point=P.modeData.point+s
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if P.modeData.point%100==99 then
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SFX("blip_1")
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SFX.play("blip_1")
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elseif P.modeData.point>=100*(P.modeData.event+1)then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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local E=P.gameEnv
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@@ -32,7 +32,7 @@ local function score(P)
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else
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P:showText(text.stage(s),0,-120,80,"fly")
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end
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SFX("reach")
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SFX.play("reach")
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end
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end
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@@ -48,9 +48,9 @@ return{
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"LUNATIC",
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},
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info={
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"初心20G",
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"初心20G",
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"Beginner 20G",
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"20G:初心者适用",
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"20G:初心者适用",
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"20G:Proper to beginner",
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},
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color=color.red,
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env={
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@@ -79,9 +79,9 @@ return{
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return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
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end,
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getRank=function(P)
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local L=P.stat.clear_4
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local S=P.modeData.point
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if S==500 then
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local L=P.stat.clear_4
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return
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L>=30 and 5 or
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L>=25 and 4 or
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