0.8.11
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@@ -8,7 +8,7 @@ local function check_LVup(P)
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P.gameEnv.drop,P.gameEnv.lock=1,1
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end
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if P.gameEnv.target>100 then
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SFX("reach")
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SFX.play("reach")
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end
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end
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end
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@@ -54,9 +54,9 @@ return{
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.stat.row,P.stat.score}end,
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scoreDisp=function(D)return D[1].." Lines "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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score=function(P)return{P.stat.score,P.stat.row}end,
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scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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