整理代码,较复杂的单行if-then-end拆成多行
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@@ -655,7 +655,9 @@ function draw.drawTargetLine(P,r)
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gc_setColor(1,r>10 and 0 or .2+.8*rnd(),.5)
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_applyField(P)
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r=600-30*r
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if P.falling~=-1 then r=r-#P.clearingRow*(P.gameEnv.smooth and(P.falling/(P.gameEnv.fall+1))^1.6*30 or 30)end
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if P.falling~=-1 then
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r=r-#P.clearingRow*(P.gameEnv.smooth and(P.falling/(P.gameEnv.fall+1))^1.6*30 or 30)
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end
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gc_line(0,r,300,r)
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_cancelField()
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end
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@@ -896,7 +898,9 @@ function draw.norm(P,repMode)
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ENV.mesDisp[i](P,repMode)
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end
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if P.frameRun<180 then _drawStartCounter(P.frameRun)end
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if P.frameRun<180 then
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_drawStartCounter(P.frameRun)
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end
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gc_pop()
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end
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function draw.small(P)
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@@ -972,7 +976,9 @@ function draw.demo(P)
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_drawField(P)
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_drawFXs(P)
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if P.cur and P.waiting==-1 then
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if ENV.ghost then drawGhost[ENV.ghostType](P.cur.bk,P.curX,P.ghoY,ENV.ghost,P.skinLib,curColor)end
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if ENV.ghost then
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drawGhost[ENV.ghostType](P.cur.bk,P.curX,P.ghoY,ENV.ghost,P.skinLib,curColor)
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end
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if ENV.block then
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local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
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gc_translate(0,-dy)
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