diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index 1939a4c5..061359ca 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -771,7 +771,7 @@ do--function resetGameData(args) BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)]) TEXT.clear() - if GAME.modeEnv.eventset=='royale'then + if GAME.modeEnv.eventSet=='royale'then for i=1,#PLAYERS do PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i])) end