player模块分文件,顺便把部分CC数据分离
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132
parts/player/prepareSequence.lua
Normal file
132
parts/player/prepareSequence.lua
Normal file
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local rnd=math.random
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local ins,rem=table.insert,table.remove
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local freshMethod
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local freshPrepare={
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rnd=function(P)
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local bag=P.gameEnv.bag
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P:getNext(bag[rnd(#bag)])
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freshMethod.rnd(P)
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end,
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fixed=function(P)
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local bag=P.gameEnv.bag
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local L=#bag
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for i=1,L do
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P.seqData[i]=bag[L+1-i]
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end
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while #P.next<6 do
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if P.seqData[1]then
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P:getNext(rem(P.seqData))
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else
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break
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end
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end
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end,
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}
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freshMethod={
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none=NULL,
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bag=function(P)
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local bag=P.seqData
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while #P.next<6 do
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if #bag==0 then--Copy a new bag
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local bag0=P.gameEnv.bag
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for i=1,#bag0 do bag[i]=bag0[i]end
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end
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P:getNext(rem(bag,P:RND(#bag)))
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end
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end,
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his4=function(P)
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while #P.next<6 do
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local bag=P.gameEnv.bag
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local L=#bag
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for n=1,4 do
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local j,i=0
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repeat
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i=bag[P:RND(L)]
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j=j+1
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until i~=P.seqData[1]and i~=P.seqData[2]and i~=P.seqData[3]and i~=P.seqData[4]or j==4
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P.seqData[n]=i
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P:getNext(i)
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end
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end
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end,
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rnd=function(P)
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while #P.next<6 do
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local bag=P.gameEnv.bag
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local L=#bag
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for i=1,4 do
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local count=0
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repeat
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i=bag[P:RND(L)]
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count=count+1
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until i~=P.next[#P.next].id or count>=L
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P:getNext(i)
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end
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end
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end,
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reverb=function(P)
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local seq=P.seqData
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while #P.next<6 do
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if #seq==0 then
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local bag0=P.gameEnv.bag
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for i=1,#bag0 do seq[i]=bag0[i]end
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local bag={}
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repeat
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local r=rem(seq,P:RND(#bag))
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local p=1
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repeat
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ins(bag,r)
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p=p-.15-P:RND()
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until p<0
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until #seq==0
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for i=1,#bag do
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seq[i]=bag[i]
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end
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end
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P:getNext(rem(seq))
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end
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end,
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loop=function(P)
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while #P.next<6 do
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if #P.seqData==0 then
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local bag=P.gameEnv.bag
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local L=#bag
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for i=1,L do
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P.seqData[i]=bag[L+1-i]
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end
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end
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P:getNext(rem(P.seqData))
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end
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end,
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fixed=function(P)
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while #P.next<6 do
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if P.seqData[1]then
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P:getNext(rem(P.seqData))
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else
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if not(P.cur or P.hd)then P:lose(true)end
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return
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end
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end
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end,
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}
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local function prepareSequence(P)--Call freshPrepare and set newNext
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local ENV=P.gameEnv
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if type(ENV.sequence)=="string"then
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P.newNext=freshMethod[ENV.sequence]
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if freshPrepare[ENV.sequence]then
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freshPrepare[ENV.sequence](P)
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else
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P:newNext()
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end
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else
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if type(ENV.freshMethod)=="function"then
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if ENV.sequence then ENV.sequence(P)end
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P.newNext=ENV.freshMethod
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else
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LOG.print("Wrong sequence generator code","warn")
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ENV.sequence="bag"
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prepareSequence(P)
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end
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end
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end
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return prepareSequence
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