diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index dbf1bae2..2b06de61 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -10,7 +10,6 @@ local approach=MATH.expApproach local SETTING,GAME,SCR=SETTING,GAME,SCR local PLAYERS=PLAYERS -local playSFX=SFX.play @@ -287,25 +286,25 @@ end function playClearSFX(cc) if cc<=0 or cc%1~=0 then return end if cc<=4 then - playSFX('clear_'..cc) + SFX.play('clear_'..cc) elseif cc<=6 then - playSFX('clear_4') + SFX.play('clear_4') elseif cc<=12 then - playSFX('clear_4',.8) + SFX.play('clear_4',.8) if cc<=9 then Snd('bass','A3','E4') else Snd('bass','A3','E4','A4') end elseif cc<=16 then - playSFX('clear_5',.7) + SFX.play('clear_5',.7) if cc<=14 then Snd('bass',.8,'A3','E4')Snd('lead','A4','E5') else Snd('bass',.8,'A3','G4')Snd('lead','B4','G5') end else - playSFX('clear_6',.6) + SFX.play('clear_6',.6) if cc==17 then Snd('bass',.8,'A3','A4')Snd('lead','E5','G5') elseif cc==18 then Snd('bass',.7,'A4')Snd('lead',.8,'C4','G5')Snd('bell','D5') elseif cc==19 then Snd('bass',.7,'A4')Snd('lead',.8,'A4','E5')Snd('bell','B5') @@ -512,7 +511,7 @@ function loadGame(mode,ifQuickPlay,ifNet)-- Load a mode and go to game scene local modeText=text.modes[mode] or{"["..MODES[mode].name.."]",""} TEXTOBJ.modeName:set(modeText[1].." "..modeText[2]) SCN.go('game',ifQuickPlay and 'swipeD' or 'fade_togame') - playSFX('enter') + SFX.play('enter') end end end @@ -576,7 +575,7 @@ function gameOver()-- Save record P:_showText(text.newRecord,0,-100,100,'beat',.5) if SETTING.autoSave and DATA.saveReplay() then GAME.saved=true - playSFX('connected') + SFX.play('connected') MES.new('check',text.saveDone) end end diff --git a/parts/net.lua b/parts/net.lua index 27ab291e..caa6f4be 100644 --- a/parts/net.lua +++ b/parts/net.lua @@ -464,7 +464,7 @@ end -- Room function NET.room_chat(msg,rid) - if not TASK.lock('chatLimit',2.6) then + if not TASK.lock('chatLimit',1.626) then MES.new('warn',"Talk too fast") elseif #msg>0 then wsSend(1300,{ @@ -580,9 +580,9 @@ function NET.wsCallBack.room_chat(body) TASK.unlock('receiveMessage') TASK.lock('receiveMessage',1) NET.textBox:push{ - COLOR.L,"[?]",-- TODO - COLOR.Y,"#"..body.playerId.." ", - COLOR.I,body.message, + COLOR.Z,USERS.getUsername(body.data.playerId), + COLOR.Y,"#"..body.data.playerId.." ", + COLOR.N,body.data.message, } end end @@ -630,6 +630,8 @@ function NET.wsCallBack.room_enter(body) readyMode=p.state, config=p.config, } + NET.textBox:push{COLOR.Y,text.joinRoom:repD(USERS.getUsername(p.playerId).."#"..p.playerId.." ")} + SFX.play('connected') end WAIT.interrupt() @@ -639,10 +641,11 @@ function NET.wsCallBack.room_kick(body) _playerLeaveRoom(body.data.playerId) end function NET.wsCallBack.room_leave(body) + local uid=body.data and body.data.playerId or USER.uid if body.data then - MES.new('info',text.leaveRoom:repD(body.data.playerId),2.6) + NET.textBox:push{COLOR.Y,text.leaveRoom:repD(USERS.getUsername(uid).."#"..uid.." ")} end - _playerLeaveRoom(body.data and body.data.playerId or USER.uid) + _playerLeaveRoom(uid) end function NET.wsCallBack.room_fetch(body) TASK.unlock('fetchRoom')