模式和语言文件移入parts文件夹
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54
parts/modes/infinite_dig.lua
Normal file
54
parts/modes/infinite_dig.lua
Normal file
@@ -0,0 +1,54 @@
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local format=string.format
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local function check_rise(P)
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local L=P.garbageBeneath
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if #P.clearedRow==0 then
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if L>0 then
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if L<3 then
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P:showTextF(text.almost,0,-120,80,"beat",.8)
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elseif L<5 then
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P:showTextF(text.great,0,-120,80,"fly",.8)
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end
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end
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for _=1,8-L do
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P:garbageRise(13,1,P:RND(10))
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end
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else
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if L==0 then
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P:showTextF(text.awesome,0,-120,80,"beat",.6)
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SFX.play("clear")
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BG.send(26)
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for _=1,8 do
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P:garbageRise(13,1,P:RND(10))
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end
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else
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BG.send(#P.clearedRow)
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end
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end
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end
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return{
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color=COLOR.white,
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env={
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=check_rise,
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pushSpeed=1.2,
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bg="wing",bgm="infinite",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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local P=PLAYERS[1]
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for _=1,8 do
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P:garbageRise(13,1,P:RND(10))
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end
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(P.stat.dig,69,260)
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mStr(P.stat.atk,69,380)
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mStr(format("%.2f",P.stat.atk/P.stat.row),69,490)
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mText(drawableText.line,69,313)
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mText(drawableText.atk,69,433)
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mText(drawableText.eff,69,545)
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end,
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}
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