Resolves change requests
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@@ -108,9 +108,9 @@ function scene.draw()
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GC.rotate(t)
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local rad,side=45,5
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if GAME.modApplyAt=='always' then
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if M.funcA then side=nil
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elseif M.funcA1 then side=8
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else side=5 end
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if M.funcRepe then side=nil
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elseif M.funcOnce then side=8
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else side=5 end
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end
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local color=M.color
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GC.setColor(color[1],color[2],color[3],5*t)
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