0.8.10
This commit is contained in:
36
paint.lua
36
paint.lua
@@ -82,22 +82,19 @@ end
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function Pnt.BG.grey()
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gc.clear(.3,.3,.3)
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end
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function Pnt.BG.lightGrey()
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gc.clear(.5,.5,.5)
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end
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function Pnt.BG.glow()
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local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
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local t=(sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+10))*.1
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gc.clear(t,t,t)
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end
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function Pnt.BG.rgb()
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gc.clear(
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sin(Timer()*1.2)*.15+.5,
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sin(Timer()*1.5)*.15+.5,
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sin(Timer()*1.9)*.15+.5
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sin(Timer()*1.2)*.15+.2,
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sin(Timer()*1.5)*.15+.2,
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sin(Timer()*1.9)*.15+.2
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)
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end
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function Pnt.BG.strap()
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gc.setColor(1,1,1)
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gc.setColor(.5,.5,.5)
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local x=Timer()%16*-64
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::L::
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gc.draw(background2,x,0,nil,8,scr.h)
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@@ -106,24 +103,24 @@ function Pnt.BG.strap()
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end
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function Pnt.BG.flink()
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local t=.13-Timer()%3%1.7
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if t<.25 then gc.clear(t,t,t)
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if t<.2 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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end
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function Pnt.BG.game1()
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gc.setColor(1,1,1)
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gc.setColor(.5,.5,.5)
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gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
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end--Rainbow
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function Pnt.BG.game2()
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gc.setColor(1,.5,.5)
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gc.setColor(.5,.26,.26)
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gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
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end--Red rainbow
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function Pnt.BG.game3()
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gc.setColor(.6,.6,1)
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gc.setColor(.4,.4,.8)
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gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
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end--Blue rainbow
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function Pnt.BG.game4()
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gc.setColor(.1,.5,.5)
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gc.setColor(.05,.4,.4)
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local x=Timer()%8*-128
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::L::
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gc.draw(background2,x,0,nil,8,scr.h)
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@@ -132,17 +129,17 @@ function Pnt.BG.game4()
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end--Fast strap
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function Pnt.BG.game5()
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local t=2.5-Timer()%20%6%2.5
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if t<.5 then gc.clear(t,t,t)
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if t<.3 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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end--Lightning
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local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
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function Pnt.BG.game6()
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local t=1.2-Timer()%10%3%1.2
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if t<.5 then gc.clear(t,t,t)
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if t<.3 then gc.clear(t,t,t)
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else gc.clear(0,0,0)
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end
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gc.setColor(.3,.3,.3)
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gc.setColor(.1,.1,.1)
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local r=7-int(Timer()*.5)%7
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gc.draw(miniBlock[r],640,360,Timer()%3.1416*6,400,400,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
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end--Fast lightning&spining tetromino
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@@ -150,11 +147,10 @@ local matrixT={}for i=1,20 do matrixT[i]={}for j=1,20 do matrixT[i][j]=love.math
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function Pnt.BG.matrix()
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gc.scale(scr.k)
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gc.clear(.15,.15,.15)
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local _=ceil(scr.y/80)
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for i=1,ceil(scr.x/80)do
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local _=ceil(scr.h/80)
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for i=1,ceil(scr.w/80)do
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for j=1,_ do
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local t=sin(matrixT[i][j]*Timer())*.2+.2
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gc.setColor(1,1,1,t)
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gc.setColor(1,1,1,sin(matrixT[i][j]*Timer())*.1+.1)
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gc.rectangle("fill",80*i,80*j,-80,-80)
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end
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end
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