自定义游戏的序列任务场地等数据退出后会保存
This commit is contained in:
@@ -87,7 +87,8 @@ function scene.keyDown(key,isRep)
|
||||
if sure>20 then
|
||||
TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
|
||||
FIELD[1]=DATA.newBoard()
|
||||
TABLE.update(customEnv0,CUSTOMENV)
|
||||
freshMiniFieldVisible()
|
||||
TABLE.update(require"parts.customEnv0",CUSTOMENV)
|
||||
for _,W in next,scene.widgetList do W:reset()end
|
||||
sure=0
|
||||
SFX.play('finesseError',.7)
|
||||
|
||||
Reference in New Issue
Block a user