自定义游戏的序列任务场地等数据退出后会保存
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@@ -87,7 +87,8 @@ function scene.keyDown(key,isRep)
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if sure>20 then
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TABLE.cut(FIELD)TABLE.cut(BAG)TABLE.cut(MISSION)
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FIELD[1]=DATA.newBoard()
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TABLE.update(customEnv0,CUSTOMENV)
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freshMiniFieldVisible()
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TABLE.update(require"parts.customEnv0",CUSTOMENV)
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for _,W in next,scene.widgetList do W:reset()end
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sure=0
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SFX.play('finesseError',.7)
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@@ -118,6 +118,9 @@ function scene.sceneInit()
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demo=false
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page=1
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end
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function scene.sceneBack()
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FILE.save(DATA.copyBoards(),'conf/customBoards')
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end
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function scene.mouseMove(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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@@ -15,6 +15,9 @@ function scene.sceneInit()
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cur=#MISSION
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copyMission(),'conf/customMissions')
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end
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local missionEnum=missionEnum
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local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
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@@ -13,6 +13,9 @@ function scene.sceneInit()
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cur=#BAG
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copySequence(),'conf/customSequence')
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end
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local minoKey={
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['1']=1,['2']=2,['3']=3,['4']=4,['5']=5,['6']=6,['7']=7,
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