统一sceneTemp的local变量名
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@@ -64,10 +64,16 @@ function Tmr.load()
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end
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until not S.skip and Timer()-t>.01
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end
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function Tmr.p15()
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local S=sceneTemp
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if S.state==1 then
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S.time=Timer()-S.startTime
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end
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end
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function Tmr.intro()
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local s=sceneTemp
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s.t1=s.t1+1
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s.t2=s.t2+1
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local S=sceneTemp
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S.t1=S.t1+1
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S.t2=S.t2+1
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end
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function Tmr.main(dt)
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players[1]:update(dt)
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