drawNext系列函数整理合并(略微牺牲性能),玩家用的绘制函数完全放入draw.lua

游戏参数新增holdMode
默认'hold'为普通hold模式
'swap'为跟next第一个交换(跟物理hold/多hold均兼容)
This commit is contained in:
MrZ626
2021-09-24 13:35:17 +08:00
parent 9fa4b97e5e
commit 4f939d7ea4
15 changed files with 250 additions and 209 deletions

View File

@@ -56,6 +56,14 @@ return{
mod={
title="模组",
},
net_newRoom={
ospin="O旋",
holdMode="暂存模式",
nextCount="预览个数",
holdCount="暂存个数",
infHold="无限暂存",
phyHold="物理暂存",
},
setting_control={
das="首次移动延迟",arr="移动重复延迟",
sddas="首次软降延迟",sdarr="软降重复延迟",
@@ -67,6 +75,8 @@ return{
customGame={
mod="模组(F1)",
ospin="O旋",
holdMode="暂存模式",
nextCount="预览个数",
holdCount="暂存个数",
infHold="无限暂存",