drawNext系列函数整理合并(略微牺牲性能),玩家用的绘制函数完全放入draw.lua
游戏参数新增holdMode 默认'hold'为普通hold模式 'swap'为跟next第一个交换(跟物理hold/多hold均兼容)
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@@ -300,6 +300,7 @@ return{
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eventSet="规则包",
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holdMode="Hold模式",
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nextCount="Next",
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holdCount="Hold",
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infHold="无限Hold",
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@@ -490,6 +491,7 @@ return{
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eventSet="规则包",
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holdMode="Hold模式",
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nextCount="Next",
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holdCount="Hold",
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infHold="无限Hold",
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