drawNext系列函数整理合并(略微牺牲性能),玩家用的绘制函数完全放入draw.lua
游戏参数新增holdMode 默认'hold'为普通hold模式 'swap'为跟next第一个交换(跟物理hold/多hold均兼容)
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@@ -181,6 +181,7 @@ return{
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eventSet="Rule Set",
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holdMode="? [ ]",
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nextCount="→",
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holdCount="[ ]",
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infHold="∞*[ ]",
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@@ -370,6 +371,7 @@ return{
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eventSet="Rule Set",
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holdMode="? [ ]",
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nextCount="→",
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holdCount="[ ]",
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infHold="∞*[ ]",
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