drawNext系列函数整理合并(略微牺牲性能),玩家用的绘制函数完全放入draw.lua
游戏参数新增holdMode 默认'hold'为普通hold模式 'swap'为跟next第一个交换(跟物理hold/多hold均兼容)
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@@ -266,6 +266,7 @@ return{
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-- eventSet="Rule Set",
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-- holdMode="Hold Mode",
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nextCount="Siguiente",
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holdCount="Reserva",
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infHold="Reserva Inft.",
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@@ -455,6 +456,7 @@ return{
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-- eventSet="Rule Set",
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-- holdMode="Hold Mode",
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nextCount="Siguiente",
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holdCount="Reserva",
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infHold="Reserva Inft.",
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