drawNext系列函数整理合并(略微牺牲性能),玩家用的绘制函数完全放入draw.lua
游戏参数新增holdMode 默认'hold'为普通hold模式 'swap'为跟next第一个交换(跟物理hold/多hold均兼容)
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@@ -205,6 +205,7 @@ ROOMENV={
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--Control
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nextCount=6,
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holdMode='hold',
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holdCount=1,
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infHold=false,
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phyHold=false,
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@@ -249,6 +250,7 @@ SETTING={--Settings
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dascut=0,dropcut=0,
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sddas=0,sdarr=2,
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ihs=true,irs=true,ims=true,
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holdMode='hold',
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RS='TRS',
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swap=true,
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FTLock=true,
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