diff --git a/parts/net.lua b/parts/net.lua index d3d64e9c..7921e2c2 100644 --- a/parts/net.lua +++ b/parts/net.lua @@ -385,7 +385,7 @@ function NET.updateWS_play() ready=d.ready, config=d.config, }) - SCN.socketRead("Join",d) + if SCN.socketRead then SCN.socketRead("Join",d)end end elseif res.action==3 then--Player leave if not d.uid then @@ -411,10 +411,10 @@ function NET.updateWS_play() break end end - SCN.socketRead("Leave",d) + if SCN.socketRead then SCN.socketRead("Leave",d)end end elseif res.action==4 then--Player talk - SCN.socketRead("Talk",d) + if SCN.socketRead then SCN.socketRead("Talk",d)end elseif res.action==5 then--Player change settings if tostring(USER.uid)~=d.uid then for i=1,#PLY_NET do @@ -454,8 +454,8 @@ function NET.updateWS_play() NET.wsconn_stream() TASK.new(NET.updateWS_stream) elseif res.action==9 then--Game finished - SCN.socketRead("Finish",d) NET.wsclose_stream() + if SCN.socketRead then SCN.socketRead("Finish",d)end end else WS.alert("play")