0.8.7
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@@ -1,15 +1,14 @@
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local gc=love.graphics
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local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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local dropSpeed={[0]=60,50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
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local function check_LVup(P)
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local T=P.modeData.point+10
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if P.stat.row>=T then
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if T==200 then
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Event.win(P,"finish")
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else
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P.gameEnv.drop=marathon_drop[T/10]
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if T==180 then P.gameEnv._20G=true end
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SFX("reach")
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P.gameEnv.drop=dropSpeed[T/10]
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P.modeData.point=T
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SFX("reach")
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end
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end
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end
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@@ -32,8 +31,9 @@ return{
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},
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color=color.green,
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env={
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drop=60,fall=20,
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fall=30,
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target=10,dropPiece=check_LVup,
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mindas=7,minarr=1,
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bg="strap",bgm="way",
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},
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load=function()
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@@ -53,13 +53,14 @@ return{
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if L>=200 then
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local T=P.stat.time
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return
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T<=180 and 5 or
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T<=240 and 4 or
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T<=185 and 5 or
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T<=250 and 4 or
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3
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else
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return
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L>=150 and 2 or
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L>=100 and 1
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L>=100 and 1 or
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L>=20 and 0
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end
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end,
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}
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