文件保存时一般不再弹出保存成功的消息
This commit is contained in:
@@ -48,14 +48,11 @@ function FILE.save(data,name,mode)
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F:open'w'
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F:open'w'
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local success,mes=F:write(data)
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local success,mes=F:write(data)
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F:flush()F:close()
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F:flush()F:close()
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if success then
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if not success then
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if not mode:find'q'then
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MES.new('check',text.saveDone)
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end
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else
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MES.new('error',text.saveError..(mes or"unknown error"))
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MES.new('error',text.saveError..(mes or"unknown error"))
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MES.new(false,debug.traceback())
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MES.new(false,debug.traceback())
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end
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end
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return success
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end
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end
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function FILE.clear(path)
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function FILE.clear(path)
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if fs.getRealDirectory(path)~=SAVEDIR or fs.getInfo(path).type~='directory'then return end
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if fs.getRealDirectory(path)~=SAVEDIR or fs.getInfo(path).type~='directory'then return end
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6
main.lua
6
main.lua
@@ -289,9 +289,9 @@ do
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end
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end
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if needSave then
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if needSave then
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FILE.save(SETTING,'conf/settings','q')
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FILE.save(SETTING,'conf/settings')
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FILE.save(RANKS,'conf/unlock','q')
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FILE.save(RANKS,'conf/unlock')
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FILE.save(STAT,'conf/data','q')
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FILE.save(STAT,'conf/data')
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end
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end
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if autoRestart then
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if autoRestart then
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love.event.quit('restart')
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love.event.quit('restart')
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@@ -275,7 +275,9 @@ function gameOver()--Save record
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end
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end
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end
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end
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if needSave then
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if needSave then
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FILE.save(RANKS,'conf/unlock','q')
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if FILE.save(RANKS,'conf/unlock')then
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MES.new('check',text.saveDone)
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end
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end
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end
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end
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end
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local D=M.score(P)
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local D=M.score(P)
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@@ -294,7 +296,7 @@ function gameOver()--Save record
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D.date=os.date("%Y/%m/%d %H:%M")
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D.date=os.date("%Y/%m/%d %H:%M")
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ins(L,p+1,D)
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ins(L,p+1,D)
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if L[11]then L[11]=nil end
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if L[11]then L[11]=nil end
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FILE.save(L,('record/%s.rec'):format(M.name),'lq')
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FILE.save(L,('record/%s.rec'):format(M.name),'l')
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end
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end
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end
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end
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end
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end
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@@ -268,23 +268,28 @@ function NET.loadSavedData(sections)
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end
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end
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end
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end
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if STAT.version==NET.cloudData.STAT.version then
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if STAT.version==NET.cloudData.STAT.version then
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local success=true
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TABLE.update(NET.cloudData.STAT,STAT)
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TABLE.update(NET.cloudData.STAT,STAT)
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FILE.save(STAT,'conf/data')
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success=success and FILE.save(STAT,'conf/data')
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TABLE.update(NET.cloudData.RANKS,RANKS)
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TABLE.update(NET.cloudData.RANKS,RANKS)
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FILE.save(RANKS,'conf/unlock')
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success=success and FILE.save(RANKS,'conf/unlock')
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TABLE.update(NET.cloudData.SETTING,SETTING)
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TABLE.update(NET.cloudData.SETTING,SETTING)
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FILE.save(SETTING,'conf/settings')
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success=success and FILE.save(SETTING,'conf/settings')
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TABLE.update(NET.cloudData.keyMap,keyMap)
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TABLE.update(NET.cloudData.keyMap,keyMap)
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FILE.save(keyMap,'conf/key')
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success=success and FILE.save(keyMap,'conf/key')
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TABLE.update(NET.cloudData.VK_org,VK_org)
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TABLE.update(NET.cloudData.VK_org,VK_org)
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FILE.save(VK_org,'conf/virtualkey')
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success=success and FILE.save(VK_org,'conf/virtualkey')
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FILE.save(NET.cloudData.vkSave1,'conf/vkSave1','q')
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success=success and FILE.save(NET.cloudData.vkSave1,'conf/vkSave1')
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FILE.save(NET.cloudData.vkSave2,'conf/vkSave2','q')
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success=success and FILE.save(NET.cloudData.vkSave2,'conf/vkSave2')
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if success then
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MES.new('check',text.saveDone)
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end
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MES.new('check',text.saveDone)
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else
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else
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MES.new('error',text.versionNotMatch,1)
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MES.new('error',text.versionNotMatch,1)
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end
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end
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@@ -454,7 +459,7 @@ function NET.updateWS_user()
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if res.uid then
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if res.uid then
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USER.uid=res.uid
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USER.uid=res.uid
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USER.authToken=res.authToken
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user','q')
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FILE.save(USER,'conf/user')
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if SCN.cur=='login'then SCN.back()end
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if SCN.cur=='login'then SCN.back()end
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end
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end
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MES.new('check',text.loginSuccessed)
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MES.new('check',text.loginSuccessed)
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@@ -611,8 +611,9 @@ local commands={}do
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if #key>0 then
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if #key>0 then
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if SETTING[key]~=nil then
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if SETTING[key]~=nil then
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SETTING[key]=nil
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SETTING[key]=nil
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FILE.save(SETTING,'conf/settings','q')
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if FILE.save(SETTING,'conf/settings')then
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log{C.Y,("Succesfully erased key '%s'"):format(key)}
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log{C.Y,("Succesfully erased key '%s'"):format(key)}
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end
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else
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else
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log{C.R,"No key called "..key}
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log{C.R,"No key called "..key}
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end
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end
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@@ -64,11 +64,11 @@ function scene.keyDown(key,isRep)
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end
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end
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if key=="return2"or kb.isDown("lalt","lctrl","lshift")then
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if key=="return2"or kb.isDown("lalt","lctrl","lshift")then
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if initField then
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if initField then
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FILE.save(CUSTOMENV,'conf/customEnv','q')
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FILE.save(CUSTOMENV,'conf/customEnv')
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loadGame('custom_puzzle',true)
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loadGame('custom_puzzle',true)
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end
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end
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else
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else
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FILE.save(CUSTOMENV,'conf/customEnv','q')
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FILE.save(CUSTOMENV,'conf/customEnv')
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loadGame('custom_clear',true)
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loadGame('custom_clear',true)
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end
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end
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elseif key=="f"then
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elseif key=="f"then
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@@ -118,7 +118,7 @@ function scene.keyDown(key,isRep)
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do return end
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do return end
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::THROW_fail::MES.new('error',text.dataCorrupted)
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::THROW_fail::MES.new('error',text.dataCorrupted)
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elseif key=="escape"then
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elseif key=="escape"then
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FILE.save(CUSTOMENV,'conf/customEnv','q')
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FILE.save(CUSTOMENV,'conf/customEnv')
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SCN.back()
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SCN.back()
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else
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else
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WIDGET.keyPressed(key)
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WIDGET.keyPressed(key)
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@@ -153,22 +153,28 @@ local loadingThread=coroutine.wrap(function()
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upFloor()
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upFloor()
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SKIN.change(SETTING.skinSet)
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SKIN.change(SETTING.skinSet)
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local editFlag
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for name,rank in next,RANKS do
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for name,rank in next,RANKS do
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local M=MODES[name]
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local M=MODES[name]
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if type(rank)~='number'then
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if type(rank)~='number'then
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RANKS[name]=nil
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RANKS[name]=nil
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editFlag=true
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elseif M and M.unlock and rank>0 then
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elseif M and M.unlock and rank>0 then
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for _,unlockName in next,M.unlock do
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for _,unlockName in next,M.unlock do
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if not RANKS[unlockName]then
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if not RANKS[unlockName]then
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RANKS[unlockName]=0
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RANKS[unlockName]=0
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editFlag=true
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end
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end
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end
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end
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end
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end
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if not(M and M.score)then
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if not(M and M.score)then
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RANKS[name]=nil
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RANKS[name]=nil
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editFlag=true
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end
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end
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end
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end
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FILE.save(RANKS,'conf/unlock','q')
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if editFlag then
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FILE.save(RANKS,'conf/unlock')
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end
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YIELD()
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YIELD()
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upFloor()
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upFloor()
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@@ -12,7 +12,9 @@ local function login()
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end
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end
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NET.wsconn_user_pswd(email,password)
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NET.wsconn_user_pswd(email,password)
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if savePW then
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if savePW then
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FILE.save({email,password},'conf/account','q')
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if FILE.save({email,password},'conf/account')then
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MES.new('check',text.saveDone)
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end
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else
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else
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if love.filesystem.getInfo('conf/account')then
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if love.filesystem.getInfo('conf/account')then
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love.filesystem.remove('conf/account')
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love.filesystem.remove('conf/account')
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@@ -28,7 +28,7 @@ scene.widgetList={
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NET.wsclose_user()
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NET.wsclose_user()
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USER.uid=false
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USER.uid=false
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USER.authToken=false
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USER.authToken=false
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FILE.save(USER,'conf/user','q')
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FILE.save(USER,'conf/user')
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SCN.back()
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SCN.back()
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end
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end
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else
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else
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@@ -31,8 +31,9 @@ scene.widgetList={
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local D=parseCB()
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local D=parseCB()
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if D then
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if D then
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TABLE.update(D,RANKS)
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TABLE.update(D,RANKS)
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FILE.save(RANKS,'conf/unlock')
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if FILE.save(RANKS,'conf/unlock')then
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MES.new('check',text.importSuccess)
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MES.new('check',text.importSuccess)
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end
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else
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else
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MES.new('error',text.dataCorrupted)
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MES.new('error',text.dataCorrupted)
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end
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end
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@@ -42,8 +43,9 @@ scene.widgetList={
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local D=parseCB()
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local D=parseCB()
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if D and D.version==STAT.version then
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if D and D.version==STAT.version then
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TABLE.update(D,STAT)
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TABLE.update(D,STAT)
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FILE.save(STAT,'conf/data')
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if FILE.save(STAT,'conf/data')then
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MES.new('check',text.importSuccess)
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MES.new('check',text.importSuccess)
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end
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else
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else
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MES.new('error',text.dataCorrupted)
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MES.new('error',text.dataCorrupted)
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end
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end
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@@ -53,8 +55,9 @@ scene.widgetList={
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local D=parseCB()
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local D=parseCB()
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if D then
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if D then
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TABLE.update(D,SETTING)
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TABLE.update(D,SETTING)
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FILE.save(SETTING,'conf/settings')
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if FILE.save(SETTING,'conf/settings')then
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MES.new('check',text.importSuccess)
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MES.new('check',text.importSuccess)
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end
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else
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else
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MES.new('error',text.dataCorrupted)
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MES.new('error',text.dataCorrupted)
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end
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end
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@@ -64,8 +67,9 @@ scene.widgetList={
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local D=parseCB()
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local D=parseCB()
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if D then
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if D then
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TABLE.update(D,VK_org)
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TABLE.update(D,VK_org)
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FILE.save(VK_org,'conf/virtualkey')
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if FILE.save(VK_org,'conf/virtualkey')then
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MES.new('check',text.importSuccess)
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MES.new('check',text.importSuccess)
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end
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else
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else
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MES.new('error',text.dataCorrupted)
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MES.new('error',text.dataCorrupted)
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end
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end
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