Alpha V0.4
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120
system.lua
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120
system.lua
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function love.update(dt)
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--[[
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if players then
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for k,v in pairs(players[1])do
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if rawget(_G,k)then print(k)end
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end
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end--check player data flew(debugging)
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]]
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for i=#BGblock,1,-1 do
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BGblock[i].y=BGblock[i].y+BGblock[i].v
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if BGblock[i].y>720 then rem(BGblock,i)end
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end
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BGblock.ct=BGblock.ct-1
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if BGblock.ct==0 then
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ins(BGblock,getNewBlock())
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BGblock.ct=rnd(20,30)
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end
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--Background blocks update
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if sceneSwaping then
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sceneSwaping.time=sceneSwaping.time-1
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if sceneSwaping.time==sceneSwaping.mid then
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for i=1,#Buttons[scene]do
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Buttons[scene][i].alpha=0
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end--Reset buttons' state
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game[sceneSwaping.tar]()
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Buttons.sel=nil
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elseif sceneSwaping.time==0 then
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sceneSwaping=nil
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end
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elseif Tmr[scene]then
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Tmr[scene](dt)
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end
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--scene swapping & Timer
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end
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function love.receiveData(id,data)
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return nil
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end
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function love.draw()
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Pnt.BG[curBG]()
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gc.setColor(1,1,1,.3)
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for n=1,#BGblock do
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local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
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local size=BGblock[n].size
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for i=1,#b do for j=1,#b[1]do
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if b[i][j]>0 then
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gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
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end
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end end--Block
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end
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if Pnt[scene]then Pnt[scene]()end
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setFont(40)
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drawButton()
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if mouseShow and not touching then
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gc.setColor(1,1,1)
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gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
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end
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if sceneSwaping then sceneSwaping.draw()end
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gc.setColor(0,0,0)
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if screenM>0 then
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gc.rectangle("fill",0,0,1280,-screenM)
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gc.rectangle("fill",0,720,1280,screenM)
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end--Draw black side
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numFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),0,700)
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gc.print(gcinfo(),0,680)
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--if gcinfo()>500 then collectgarbage()end
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end
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function love.resize(x,y)
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screenK=1280/gc.getWidth()
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screenM=(gc.getHeight()*16/9-gc.getWidth())/2
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gc.origin()
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gc.scale(1/screenK,1/screenK)
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gc.translate(0,screenM)
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end
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function love.run()
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local frameT=Timer()
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tm.step()
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love.resize(nil,gc.getHeight())
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game.load()--System scene Launch
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math.randomseed(os.time()*626)--true A-lthour's ID!
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return function()
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love.event.pump()
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for name,a,b,c,d,e,f in love.event.poll()do
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if name=="quit"then return 0 end
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love.handlers[name](a,b,c,d,e,f)
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end
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if focus then
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tm.step()
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-- love.receiveData(id,data)
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love.update(tm.getDelta())
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gc.clear()
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love.draw()
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gc.present()
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if not wd.hasFocus()then
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focus=false
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ms.setVisible(true)
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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if scene=="play"then
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for i=1,#players[1].keyPressing do
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if players[1].keyPressing[i]then
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releaseKey(i)
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end
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end
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end
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end
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else
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tm.sleep(.1)
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if wd.hasFocus()then
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focus=true
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ms.setVisible(false)
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if bgmPlaying then bgm[bgmPlaying]:play()end
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end
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end
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while Timer()-frameT<1/60 do end
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frameT=Timer()
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end
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end
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