Alpha V0.4
This commit is contained in:
348
main.lua
348
main.lua
@@ -50,7 +50,7 @@ do
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Windows=1,
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Android=2,
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}
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system=l[love.system.getOS()]
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system=l[love.system.getOS()]or 0
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l=nil
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end
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touching=nil--1st touching ID
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@@ -155,48 +155,48 @@ FX={
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flash=0,--Black screen(frame)
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shake=0,--Screen shake(frame)
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beam={},--Attack beam
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appear=function(t)
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appear=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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fly=function(t)
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fly=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
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mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
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end,
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stretch=function(t)
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stretch=function(t,a)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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drive=function(t)
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drive=function(t,a)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,290+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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if t.t<20 then gc.shear((20-t.t)*.05,0)end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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spin=function(t)
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spin=function(t,a)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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if t.t<20 then
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gc.rotate((20-t.t)^2*.0015)
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end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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flicker=function(t)
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flicker=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .8 or 1)*(rnd()+.5))
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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}
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@@ -204,35 +204,9 @@ function stencil_field()
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gc.rectangle("fill",0,-10,300,610)
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end
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--System data
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color={
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red={1,0,0},
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green={0,1,0},
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blue={0,0,1},
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yellow={1,1,0},
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purple={1,0,1},
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cyan={0,1,1},
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white={1,1,1},
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grey={.6,.6,.6},
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}
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attackColor={
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{color.red,color.yellow},
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{color.red,color.purple},
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{color.blue,color.white},
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animate={
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function(t)
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gc.setColor(1,t,0)
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end,
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function(t)
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gc.setColor(1,0,t)
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end,
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function(t)
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gc.setColor(t,t,1)
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end,
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}--3 animation-colorsets of attack buffer bar
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}
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require("TRS")--load block&TRS kick
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require("lists")--load lists
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require("list")--load lists
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gameEnv0={
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das=10,arr=2,
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@@ -361,7 +335,7 @@ loadmode={
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curBG="game2"
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BGM("push")
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end,
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tetris21=function()
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tetris41=function()
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modeEnv={
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wait=1,
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fall=1,
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@@ -369,15 +343,15 @@ loadmode={
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createPlayer(1,340,15)--Player
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local n=2
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for i=1,2 do
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for i=1,4 do
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for j=1,5 do
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createPlayer(n,150*i-115,142*j-130,.19,rnd(4)+1)
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createPlayer(n,75*i-48,142*j-130,.19,rnd(4)+1)
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n=n+1
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end
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end
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for i=8,9 do
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for i=9,12 do
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for j=1,5 do
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createPlayer(n,150*i-210,142*j-130,.19,rnd(4)+1)
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createPlayer(n,75*i+292,142*j-130,.19,rnd(4)+1)
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n=n+1
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end
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end--AIs
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@@ -531,7 +505,7 @@ mesDisp={
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death=function()
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mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
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end,
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tetris21=function()
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tetris41=function()
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gc.print("Remain",-140,450)
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gc.print("Attack",-130,305)
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setFont(80)
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@@ -581,6 +555,7 @@ setting={
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},
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virtualkeyAlpha=3,
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virtualkeyIcon=true,
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virtualkeySwitch=false,
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}
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stat={
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run=0,
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@@ -726,6 +701,10 @@ function loaddata()
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v=string.splitS(v)
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for i=#v+1,8 do v[i]="N/A"end
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setting.key=v
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elseif t=="gamepadset"then
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v=string.splitS(v)
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for i=#v+1,8 do v[i]="N/A"end
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setting.gamepad=v
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elseif t=="virtualkey"then
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v=string.splitS(v,"/")
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for i=1,9 do
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@@ -738,6 +717,8 @@ function loaddata()
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setting.virtualkeyAlpha=int(abs(toN(v)))
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elseif t=="virtualkeyIcon"then
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setting.virtualkeyIcon=v=="true"
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elseif t=="virtualkeySwitch"then
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setting.virtualkeySwitch=v=="true"
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--Settings
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elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
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v=toN(v)if not v or v<0 then v=0 end
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@@ -781,9 +762,11 @@ function savedata()
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stringPack("sddas=",setting.sddas),
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stringPack("sdarr=",setting.sdarr),
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stringPack("keyset=",table.concat(setting.key,"/")),
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stringPack("gamepadset=",table.concat(setting.gamepad,"/")),
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stringPack("virtualkey=",table.concat(vk,"/")),
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stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
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stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
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stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
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},"\r\n")
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--t=love.math.compress(t,"zlib"):getString()
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userdata:open("w")
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@@ -797,6 +780,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
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local P=players[id]
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P.index={__index=P}
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P.x,P.y,P.size=x,y,size or 1
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P.small=P.size<.3
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if AIspeed then
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P.ai={
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@@ -863,16 +847,20 @@ end
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function showText(text,type,font,dy)
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ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
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end
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function createBeam(s,r,level)--Player id
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s,r=players[s],players[r]
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ins(FX.beam,{
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s.x+(30*(cx+sc[2]-1)-30+15+150)*s.size,
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s.y+(600-30*(cy+sc[1]-1)+15+70)*s.size,
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r.x+308*r.size,
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r.y+450*r.size,
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t=0,
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lv=level,
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})
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function createBeam(s,r,lv)--Player id
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S,R=players[s],players[r]
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local x1,y1,x2,y2
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if S.small then
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x1,y1=S.x+(30*(cx+sc[2]-1)+15)*S.size,S.y+(600-30*(cy+sc[1]-1)+15)*S.size
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else
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x1,y1=S.x+(30*(cx+sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(cy+sc[1]-1)+15+70)*S.size
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end
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if R.small then
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x2,y2=R.x+150*R.size,R.y+300*R.size
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else
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x2,y2=R.x+308*R.size,R.y+450*R.size
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end
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ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
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end
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function freshgho()
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if not P.gameEnv._20G then
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@@ -974,12 +962,12 @@ function spin(d,ifpre)
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local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
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local ir,ic=#icb,#icb[1]
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local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
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local t=false--if spin available
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local t--succssful num
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local iki=TRS[bn][dir*10+(dir+d)%4]
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for i=1,#iki do
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if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
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ix,iy=ix+iki[i][1],iy+iki[i][2]
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t=true
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t=i
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break
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end
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end
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@@ -988,11 +976,13 @@ function spin(d,ifpre)
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P.sc,P.cb=isc,icb
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P.r,P.c=ir,ic
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P.dir=(dir+d)%4
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P.spinLast=true
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P.spinLast=t
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freshgho()--May cancel spinLast
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freshLockDelay()
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SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
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stat.rotate=stat.rotate+1
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if id==1 then
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stat.rotate=stat.rotate+1
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end
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end
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end
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function hold(ifpre)
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@@ -1009,15 +999,18 @@ function hold(ifpre)
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if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
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P.holded=true
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SFX(ifpre and"prehold"or"hold")
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stat.hold=stat.hold+1
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if id==1 then
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stat.hold=stat.hold+1
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end
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end
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end
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function drop()
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if cy==y_img then
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ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
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P.waiting=gameEnv.wait
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local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)
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if bn<6 and not dospin and bn<6 and spinLast then
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local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
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if bn<6 and spinLast then
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local x,y=cx+sc[2]-1,cy+sc[1]-1
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local c=0
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if solid(x-1,y+1)then c=c+1 end
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@@ -1026,13 +1019,14 @@ function drop()
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if solid(x-1,y-1)then c=c+1 end
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if solid(x+1,y-1)then c=c+1 end
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if c>2 then
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dospin=true
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dospin=dospin+(spinLast==2 and 1 or 2)
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end
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end
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end--Triangle spin system
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end--Three point
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if dospin==0 then dospin=false end
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lock()
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local cc,csend,sendTime=checkrow(cy,r),0,0--Currect clear&send&sendTime
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local mini=dospin and cc<r
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local mini=dospin==1 and cc<3 and cc<r
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P.combo=P.combo+1--combo=0 is under
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if cc==4 then
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@@ -1047,7 +1041,7 @@ function drop()
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csend=4
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end
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P.b2b=P.b2b+100
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sendTime=120
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sendTime=60
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P.cstat.tetris=P.cstat.tetris+1
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elseif cc>0 then
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if dospin then
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@@ -1070,44 +1064,45 @@ function drop()
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sendTime=sendTime+60
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P.b2b=P.b2b+90+10*cc
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else
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P.b2b=P.b2b+80+20*cc
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P.b2b=P.b2b+70+30*cc
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end
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SFX("spin_"..cc)
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stat.spin=stat.spin+1
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if id==1 then
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stat.spin=stat.spin+1
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end
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elseif #clearing<#field then
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P.b2b=P.b2b-300
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showText(clearName[cc],"appear",50)
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csend=cc-1
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sendTime=20+csend*20
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end
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if #clearing==#field then
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showText("Perfect Clear","flicker",70,-80)
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csend=csend+6
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sendTime=sendTime+30
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SFX("perfectclear")
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P.b2b=b2b+150
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end
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else
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P.combo=0
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if dospin then
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showText(blockName[bn].." spin","appear",50)
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SFX("spin_0")
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P.b2b=b2b+30
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P.b2b=b2b+40
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end
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end
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if cc>0 and #clearing==#field then
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showText("Perfect Clear","flicker",70)
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csend=csend+6
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sendTime=sendTime+30
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SFX("perfectclear")
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P.b2b=b2b+100
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end
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csend=csend+(renATK[combo]or 4)
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if combo>2 then
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showText(renName[min(combo,20)],combo<10 and"appear"or"flicker",20+combo*3,60)
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end
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sendTime=sendTime+20*combo
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if cc>0 then
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SFX("clear_"..cc)
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SFX("ren_"..min(combo,11))
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end
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if b2b<0 then
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P.b2b=0
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elseif b2b>600 then
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P.b2b=600
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end
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P.b2b=max(min(b2b,600),0)
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if csend>0 then
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if mini then csend=int(csend*.7)end
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@@ -1123,12 +1118,18 @@ function drop()
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if P.atkBuffer[1].amount==0 then
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rem(P.atkBuffer,1)
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end
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if P.atkBuffer[1]and csend==0 then
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local s=P.atkBuffer[1].amount
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P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
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end
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end
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if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
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elseif cc==0 then
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garbageRelease()
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end--Send attack
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stat.piece,stat.row=stat.piece+1,stat.row+cc
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if id==1 then
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stat.piece,stat.row=stat.piece+1,stat.row+cc
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end
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P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
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if P.cstat.row>=gameEnv.target then
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gameEnv.reach()
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@@ -1180,7 +1181,7 @@ function garbageRelease()
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end
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end
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--------------------------------Warning!_G is __indexed to players[n]!
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--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
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require("user_actions")--Game control functions
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|
||||
@@ -1252,188 +1253,21 @@ end
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||||
wheelmoved={}
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--Warning,these are not system callbacks!
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require("texture")--Texture/Image
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require("particle")--Particle
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require("BGblock")--BG block module
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require("ai")--AI module
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require("timer")--Timer
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||||
require("paint")--Paint
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||||
require("game_scene")--Game scenes swapping
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require("control")--User system control
|
||||
|
||||
function love.update(dt)
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--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
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||||
if rawget(_G,k)then print(k)end
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||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
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||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
if not wd.hasFocus()then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
if wd.hasFocus()then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
--System callbacks
|
||||
|
||||
do--Texture/Image
|
||||
titleImage=gc.newImage("/image/title.png")
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=gc.newImage("/image/block/1/"..i..".png")
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={}
|
||||
for i=1,2 do
|
||||
background[i]=gc.newImage("/image/BG/"..i..".png")
|
||||
end
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
virtualkeyIcon[i]=gc.newImage("/image/virtualkey/"..(actName[i])..".png")
|
||||
end
|
||||
end
|
||||
do--Particle
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
require("system")--Love Engine functions
|
||||
|
||||
userdata=fs.newFile("userdata")
|
||||
if fs.getInfo("userdata")then
|
||||
loaddata()
|
||||
elseif system==2 then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
|
||||
stat.run=stat.run+1
|
||||
Reference in New Issue
Block a user