Alpha V0.4
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70
list.lua
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70
list.lua
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blockName={"Z","S","L","J","T","O","I"}
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clearName={"Single","Double","Triple"}
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color={
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red={1,0,0},
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green={0,1,0},
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blue={.2,.2,1},
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yellow={1,1,0},
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purple={1,0,1},
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cyan={0,1,1},
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lightRed={1,.5,.5},
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lightGreen={.5,1,.5},
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lightBlue={.6,.6,1},
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lightYellow={1,1,.5},
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lightPurple={1,.5,1},
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lightCyan={.5,1,1},
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white={1,1,1},
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grey={.6,.6,.6},
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}
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attackColor={
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{color.red,color.yellow},
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{color.red,color.purple},
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{color.blue,color.white},
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animate={
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function(t)
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gc.setColor(1,t,0)
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end,
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function(t)
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gc.setColor(1,0,t)
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end,
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function(t)
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gc.setColor(t,t,1)
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end,
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}--3 animation-colorsets of attack buffer bar
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}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
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actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
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blockPos={4,4,4,4,4,5,4}
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renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
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renName={
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[0]="","","",
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"Combo 3",
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"Combo 4",
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"Combo 5",
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"Combo 6",
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"Combo 7",
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"Combo 8",
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"Combo 9",
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"Combo 10 !",
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"Combo 11 !",
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"Combo 12 !",
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"Combo 13 !",
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"Combo 14 !",
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"Combo 15 !",
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"Combo 16 !",
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"Combo 17 !",
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"Combo 18 !",
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"Combo 19 !",
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"MEGACMB",
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}
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b2bATK={3,5,8}
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marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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death_lock={10,9,8,7,6}
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death_wait={6,5,4,3,2}
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death_fall={10,8,7,6,5}
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percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
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