完善玩家刷新机制 close #335

This commit is contained in:
MrZ626
2021-09-28 01:55:57 +08:00
parent 438fef9f26
commit 4bf7ef0e25
5 changed files with 91 additions and 97 deletions

View File

@@ -193,6 +193,11 @@ function Player:newTask(code,...)
end
end
function Player:startStreaming(streamData)
self.stream=streamData
self.streamProgress=1
end
function Player:setPosition(x,y,size)
size=size or 1
self.x,self.y,self.size=x,y,size
@@ -1903,6 +1908,8 @@ local function update_alive(P)
return true
end
if P.timing then P.stat.frame=P.stat.frame+1 end
--Calculate key speed
do
local v=0
@@ -2102,62 +2109,54 @@ local function update_alive(P)
end
_updateMisc(P)
-- P:setPosition(640-150-(30*(P.curX+P.cur.sc[2])-15),30*(P.curY+P.cur.sc[1])+15-300+(ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0))
--[[
P:setPosition(
640-150-(30*(P.curX+P.cur.sc[2])-15),
30*(P.curY+P.cur.sc[1])+15-300+(
ENV.smooth and P.ghoY~=P.curY and
(P.dropDelay/ENV.drop-1)*30
or 0
)
)
]]
end
local function update_remote_alive(P)
local frameRate=(P.stream[#P.stream-1]or 0)-P.frameRun
frameRate=
frameRate<26 and 1 or
frameRate<50 and 2 or
frameRate<80 and 3 or
frameRate<120 and 5 or
frameRate<160 and 7 or
frameRate<200 and 10 or
20
for _=1,frameRate do
local eventTime=P.stream[P.streamProgress]
if eventTime then--Normal state, event forward
if P.frameRun==eventTime then--Event time, execute action, read next so don't update immediately
local event=P.stream[P.streamProgress+1]
if event==0 then--Just wait
elseif event<=32 then--Press key
P:pressKey(event)
elseif event<=64 then--Release key
P:releaseKey(event-32)
elseif event>0x2000000000000 then--Sending lines
local sid=event%0x100
local amount=int(event/0x100)%0x100
local time=int(event/0x10000)%0x10000
local line=int(event/0x100000000)%0x10000
for _,p in next,PLY_ALIVE do
if p.sid==sid then
P:attack(p,amount,time,line,true)
P:createBeam(p,amount)
break
end
end
elseif event>0x1000000000000 then--Receiving lines
local sid=event%0x100
for _,p in next,PLY_ALIVE do
if p.sid==sid then
P:receive(
p,
int(event/0x100)%0x100,--amount
int(event/0x10000)%0x10000,--time
int(event/0x100000000)%0x10000--line
)
break
end
end
local function update_streaming(P)
local eventTime=P.stream[P.streamProgress]
while eventTime and P.frameRun==eventTime do
local event=P.stream[P.streamProgress+1]
if event==0 then--Just wait
elseif event<=32 then--Press key
P:pressKey(event)
elseif event<=64 then--Release key
P:releaseKey(event-32)
elseif event>0x2000000000000 then--Sending lines
local sid=event%0x100
local amount=int(event/0x100)%0x100
local time=int(event/0x10000)%0x10000
local line=int(event/0x100000000)%0x10000
for _,p in next,PLY_ALIVE do
if p.sid==sid then
P:attack(p,amount,time,line,true)
P:createBeam(p,amount)
break
end
end
elseif event>0x1000000000000 then--Receiving lines
local sid=event%0x100
for _,p in next,PLY_ALIVE do
if p.sid==sid then
P:receive(
p,
int(event/0x100)%0x100,--amount
int(event/0x10000)%0x10000,--time
int(event/0x100000000)%0x10000--line
)
break
end
P.streamProgress=P.streamProgress+2
else--No event now, run one frame
update_alive(P,1/60)
P.stat.time=P.frameRun/60
end
else--Pause state, no actions, quit loop
break
end
P.streamProgress=P.streamProgress+2
eventTime=P.stream[P.streamProgress]
end
end
local function update_dead(P)
@@ -2210,28 +2209,42 @@ function Player:_die()
end
end
function Player:update(dt)
if self.type=='remote'and self.alive then
update_remote_alive(self,dt)
else
self.trigFrame=self.trigFrame+(self.gameEnv.FTLock and dt*60 or 1)
if self.alive then
if self.timing then
local S=self.stat
S.frame=S.frame+1
S.time=S.time+dt
end
while self.trigFrame>=1 do
update_alive(self)
self.trigFrame=self.trigFrame-1
end
if self.type=='computer'then
self.bot:update(dt)
end
else
while self.trigFrame>=1 do
self.trigFrame=self.trigFrame+(self.gameEnv.FTLock and dt*60 or 1)
if self.alive then
local S=self.stat
if self.timing then S.time=S.time+dt end
if self.type=='computer'then
self.bot:update(dt)
end
while self.trigFrame>=1 do
if self.alive then
if self.streamProgress then
S.time=self.frameRun/60
local frameDelta=self.type=='remote'and (self.stream[#self.stream-1]or 0)-self.frameRun or 0
for _=1,
frameDelta<26 and 1 or
frameDelta<50 and 2 or
frameDelta<80 and 3 or
frameDelta<120 and 5 or
frameDelta<160 and 7 or
frameDelta<200 and 10 or
20
do
update_streaming(self)
update_alive(self)
end
else
update_alive(self)
end
else
update_dead(self)
self.trigFrame=self.trigFrame-1
end
self.trigFrame=self.trigFrame-1
end
else
while self.trigFrame>=1 do
update_dead(self)
self.trigFrame=self.trigFrame-1
end
end
_updateFX(self,dt)