添加危险警告音效,整理代码
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@@ -544,7 +544,7 @@ function Player.resetBlock(P)
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--Spawn SFX
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if P.sound and id<8 then
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SFX.fplay(spawnSFX_name[id],SETTING.spawn)
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SFX.fplay(spawnSFX_name[id],SETTING.sfx_spawn)
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end
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end
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@@ -1651,7 +1651,6 @@ function Player.lose(P,force)
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SYSFX.newShade(1.4,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRectRipple(2,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRipple(2,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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--300+25*i,595
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SFX.play("clear_3")
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SFX.play("emit")
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