房间选择界面支持点选和拖动,ui调整

This commit is contained in:
MrZ626
2021-04-27 01:03:12 +08:00
parent ad1cffe113
commit 4a31485359
6 changed files with 50 additions and 29 deletions

View File

@@ -255,8 +255,6 @@ return{
new="New Room(2)", new="New Room(2)",
new2="New Room(5)", new2="New Room(5)",
join="Join", join="Join",
up="",
down="",
}, },
net_game={ net_game={
ready="Ready", ready="Ready",

View File

@@ -226,8 +226,6 @@ return{
noRoom="Aucun salon actuellement", noRoom="Aucun salon actuellement",
-- refresh="Refresh", -- refresh="Refresh",
join="Rejoindre", join="Rejoindre",
up="",
down="",
}, },
net_game={ net_game={
-- ready="Ready", -- ready="Ready",

View File

@@ -256,8 +256,6 @@ return{
-- new="New Room(2)", -- new="New Room(2)",
-- new2="New Room(5)", -- new2="New Room(5)",
-- join="Join", -- join="Join",
up="",
down="",
}, },
net_game={ net_game={
-- ready="Ready", -- ready="Ready",

View File

@@ -233,8 +233,6 @@ return{
new="Sala Nueva(2)", new="Sala Nueva(2)",
new2="Sala Nueva(5)", new2="Sala Nueva(5)",
join="Unirse", join="Unirse",
up="",
down="",
}, },
net_game={ net_game={
ready="Estoy Listo", ready="Estoy Listo",

View File

@@ -255,8 +255,6 @@ return{
new="创建房间(2)", new="创建房间(2)",
new2="创建房间(5)", new2="创建房间(5)",
join="加入", join="加入",
up="",
down="",
}, },
net_game={ net_game={
ready="准备", ready="准备",

View File

@@ -1,5 +1,7 @@
local gc=love.graphics local gc=love.graphics
local kb=love.keyboard local ms,kb=love.mouse,love.keyboard
local int,max,min=math.floor,math.max,math.min
local NET=NET local NET=NET
local scrollPos,selected local scrollPos,selected
@@ -20,8 +22,23 @@ function scene.sceneInit()
fetchRoom() fetchRoom()
end end
local floatWheel=0
function scene.wheelMoved(_,y) function scene.wheelMoved(_,y)
WHEELMOV(y) if y>0 then
if floatWheel<0 then floatWheel=0 end
floatWheel=floatWheel+y^1.2
elseif y<0 then
if floatWheel>0 then floatWheel=0 end
floatWheel=floatWheel-(-y)^1.2
end
while floatWheel>=1 do
scrollPos=max(0,min(scrollPos-1,#NET.roomList-10))
floatWheel=floatWheel-1
end
while floatWheel<=-1 do
scrollPos=max(0,min(scrollPos+1,#NET.roomList-10))
floatWheel=floatWheel+1
end
end end
function scene.keyDown(k) function scene.keyDown(k)
if k=="r"then if k=="r"then
@@ -49,16 +66,12 @@ function scene.keyDown(k)
if k=="down"then if k=="down"then
if selected<#NET.roomList then if selected<#NET.roomList then
selected=selected+1 selected=selected+1
if selected>scrollPos+10 then scrollPos=max(selected-10,min(scrollPos,selected-1))
scrollPos=scrollPos+1
end
end end
elseif k=="up"then elseif k=="up"then
if selected>1 then if selected>1 then
selected=selected-1 selected=selected-1
if selected<scrollPos+1 then scrollPos=max(selected-10,min(scrollPos,selected-1))
scrollPos=scrollPos-1
end
end end
elseif k=="return"then elseif k=="return"then
if NET.getlock("fetchRoom")or not NET.roomList[selected]then return end if NET.getlock("fetchRoom")or not NET.roomList[selected]then return end
@@ -71,6 +84,25 @@ function scene.keyDown(k)
end end
end end
function scene.mouseMove(_,_,_,dy)
if ms.isDown(1)then
scene.wheelMoved(0,dy/30)
end
end
function scene.mouseClick(x,y)
if x>50 and x<1230 then
y=int((y-70)/40)
if y>=1 and y<=10 then
print(y+scrollPos)
selected=y+scrollPos
end
end
end
function scene.touchMove(_,_,_,dy)
scene.wheelMoved(0,dy/30)
end
scene.touchClick=scene.mouseClick
function scene.update(dt) function scene.update(dt)
if not NET.getlock("fetchRoom")then if not NET.getlock("fetchRoom")then
fetchTimer=fetchTimer-dt fetchTimer=fetchTimer-dt
@@ -85,19 +117,21 @@ end
function scene.draw() function scene.draw()
--Fetching timer --Fetching timer
gc.setColor(1,1,1,.26) gc.setColor(1,1,1,.12)
gc.arc("fill","pie",130,620,60,-1.5708,-1.5708-1.2566*fetchTimer) gc.arc("fill","pie",300,620,60,-1.5708,-1.5708-1.2566*fetchTimer)
--Room list --Room list
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.setLineWidth(2) gc.setLineWidth(2)
gc.rectangle("line",50,110,1180,400) gc.rectangle("line",50,110,1180,400)
if #NET.roomList>0 then if #NET.roomList>0 then
gc.setColor(1,1,1,.3)
gc.rectangle("fill",50,40*(1+selected-scrollPos)+30,1180,40)
setFont(35) setFont(35)
for i=1,math.min(10,#NET.roomList-scrollPos)do for i=1,math.min(10,#NET.roomList-scrollPos)do
local R=NET.roomList[scrollPos+i] local R=NET.roomList[scrollPos+i]
if scrollPos+i==selected then
gc.setColor(1,1,1,.3)
gc.rectangle("fill",50,70+40*i,1180,40)
end
if R.private then if R.private then
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.draw(IMG.lock,59,75+40*i) gc.draw(IMG.lock,59,75+40*i)
@@ -120,16 +154,13 @@ function scene.draw()
drawSelfProfile() drawSelfProfile()
end end
local function hide_noRoom()return #NET.roomList==0 end
scene.widgetList={ scene.widgetList={
WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end}, WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end},
WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end}, WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end},
WIDGET.newKey{name="refresh", x=130,y=620,w=140,h=140,font=35,code=fetchRoom, hide=function()return fetchTimer>3.26 end}, WIDGET.newKey{name="refresh", x=300,y=620,w=140,h=140,font=35,code=fetchRoom,hide=function()return fetchTimer>3.26 end},
WIDGET.newKey{name="new", x=330,y=620,w=140,h=140,font=20,code=pressKey"n"}, WIDGET.newKey{name="new", x=500,y=620,w=140,h=140,font=20,code=pressKey"n"},
WIDGET.newKey{name="new2", x=530,y=620,w=140,h=140,font=20,code=pressKey"m"}, WIDGET.newKey{name="new2", x=700,y=620,w=140,h=140,font=20,code=pressKey"m"},
WIDGET.newKey{name="join", x=730,y=620,w=140,h=140,font=40,code=pressKey"return", hide=hide_noRoom}, WIDGET.newKey{name="join", x=900,y=620,w=140,h=140,font=40,code=pressKey"return",hide=function()return #NET.roomList==0 end},
WIDGET.newKey{name="up", x=930,y=585,w=140,h=70,font=40,code=pressKey"up", hide=hide_noRoom},
WIDGET.newKey{name="down", x=930,y=655,w=140,h=70,font=40,code=pressKey"down", hide=hide_noRoom},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
} }