0.7.27+α
This commit is contained in:
292
dataList.lua
292
dataList.lua
@@ -1,11 +1,6 @@
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local gc=love.graphics
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local setFont=setFont
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local int,rnd,max,min=math.floor,math.random,math.max,math.min
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local format=string.format
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local ins,rem=table.insert,table.remove
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local function newNext(n)
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P.next[#P.next+1]={bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n}
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end
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local PCbase={
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{3,3,3,0,0,0,0,0,2,2},
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{3,6,6,0,0,0,0,2,2,5},
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@@ -16,7 +11,7 @@ local PCbase={
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{5,5,2,2,0,0,0,6,6,4},
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{5,2,2,0,0,0,0,4,4,4},
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}
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PClist={
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local PClist={
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{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
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{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
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{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
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@@ -37,7 +32,6 @@ local death_fall={10,9,8,7,6}
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,45,40,36,32,30}
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local pc_fall={18,16,14,12,10,9,8,7,6}
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local blockColor=blockColor
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local function throwBadge(S,R)--Sender/Receiver
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local x1,y1,x2,y2
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if S.small then
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@@ -58,7 +52,7 @@ local function AITemplate(type,speedLV,next,hold,node)
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return{
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type="CC",
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next=next,
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hold=true,--hold,-------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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hold=hold,--hold,-------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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delta=AISpeed[speedLV],
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node=node,
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}
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@@ -90,7 +84,7 @@ loadmode={
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if curMode.lv==2 then
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pushSpeed=1
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for i=1,5 do
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garbageRise(10,1,rnd(10))
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players[1]:garbageRise(10,1,rnd(10))
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end
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end
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end,
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@@ -99,35 +93,35 @@ loadmode={
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",3))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,25000))
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newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("9S",6))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,35000))
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newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,20000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("9S",9))
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elseif curMode.lv==6 then
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newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,50000))
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newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,30000))
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elseif curMode.lv==7 then
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==8 then
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newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,100000))
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newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,40000))
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elseif curMode.lv==9 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,200000))
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000))
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end
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end,
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round=function()
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newPlayer(1,340,15)
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if curMode.lv==1 then
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newPlayer(2,965,360,.5,AITemplate("9S",nil,10))
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newPlayer(2,965,360,.5,AITemplate("9S",10))
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elseif curMode.lv==2 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,20000))
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newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,10000))
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elseif curMode.lv==3 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
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newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,30000))
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elseif curMode.lv==4 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,100000))
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newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,60000))
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elseif curMode.lv==5 then
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newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,1000000))
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newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,100000))
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end
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garbageSpeed=1e4
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end,
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@@ -198,7 +192,7 @@ loadmode={
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if L[r]then L[r],t=false,t-1 end
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end
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local min,max
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if LV==1 then min,max=3,5
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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end
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@@ -207,7 +201,7 @@ loadmode={
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if L[n]then
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3500))
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newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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@@ -215,7 +209,7 @@ loadmode={
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if L[n]then
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3500))
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newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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@@ -231,16 +225,16 @@ loadmode={
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if L[r]then L[r],t=false,t-1 end
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end
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local min,max
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if LV==1 then min,max=3,5
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elseif LV==2 then min,max=4,9
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elseif LV==3 then min,max=7,10
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if LV==1 then min,max=4,6
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elseif LV==2 then min,max=4,8
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elseif LV==3 then min,max=8,10
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end
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local n=2
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for i=1,7 do for j=1,7 do
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if L[n]then
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3000))
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newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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@@ -248,7 +242,7 @@ loadmode={
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if L[n]then
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(min,max)))
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else
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3000))
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newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
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end
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n=n+1
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end end
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@@ -288,7 +282,7 @@ loadmode={
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if L<10 then
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newPlayer(2,965,360,.5,AITemplate("9S",2*L))
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else
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newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),true,15000+5000*(L-10)))
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newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
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end
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end
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preField.h=20
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@@ -315,199 +309,8 @@ loadmode={
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modeEnv.bgm=customRange.bgm[customSel[13]]
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end,
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}
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mesDisp={
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--Default:font=35,white
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sprint=function(P)
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setFont(60)
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local r=max(P.gameEnv.target-P.stat.row,0)
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mStr(r,-82,265)
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if r<21 and r>0 then
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gc.setLineWidth(4)
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gc.setColor(1,r>10 and 0 or rnd(),.5)
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gc.line(0,600-30*r,300,600-30*r)
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end
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end,
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marathon=function(P)
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setFont(50)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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master=function(P)
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setFont(50)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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classic=function(P)
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setFont(80)
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local r=P.gameEnv.target*.1
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mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-82,210)
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setFont(20)
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mStr("speed level",-82,290)
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setFont(50)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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zen=function(P)
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setFont(75)
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mStr(max(200-P.stat.row,0),-82,280)
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end,
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infinite=function(P)
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setFont(50)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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end,
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tsd=function(P)
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setFont(35)
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mStr("TSD",-82,407)
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setFont(80)
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mStr(P.modeData.event,-82,330)
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end,
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blind=function(P)
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setFont(25)
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mStr("Rows",-82,300)
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mStr("Techrash",-82,420)
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if curMode.lv==6 then
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mStr("Point",-82,180)
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setFont(60)
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mStr(P.modeData.point*.1,-82,110)
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end
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setFont(80)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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end,
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dig=function(P)
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setFont(70)
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mStr(P.modeData.event,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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survivor=function(P)
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setFont(70)
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mStr(P.modeData.event,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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defender=function(P)
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setFont(60)
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mStr(P.modeData.point,-82,315)
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setFont(30)
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mStr("RPM",-82,375)
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end,
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attacker=function(P)
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setFont(60)
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mStr(P.modeData.point,-82,315)
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setFont(30)
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mStr("RPM",-82,375)
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end,
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tech=function(P)
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setFont(50)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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end,
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c4wtrain=function(P)
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setFont(50)
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mStr(max(100-P.stat.row,0),-82,220)
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mStr(P.combo,-82,310)
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mStr(P.modeData.point,-82,400)
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setFont(20)
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mStr("combo",-82,358)
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mStr("max combo",-82,450)
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end,
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pctrain=function(P)
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setFont(22)
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mStr("Perfect Clear",-82,412)
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setFont(80)
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mStr(P.stat.pc,-82,330)
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end,
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pcchallenge=function(P)
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setFont(22)
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mStr("Perfect Clear",-82,432)
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setFont(80)
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mStr(P.stat.pc,-82,350)
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setFont(50)
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mStr(max(100-P.stat.row,0),-82,250)
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gc.setColor(.5,.5,.5)
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if frame>179 then
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local y=72*(7-(P.stat.piece+(P.hold.id>0 and 2 or 1))%7)-36
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gc.line(320,y,442,y)
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end
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end,
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techmino49=function(P)
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setFont(40)
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mStr(#players.alive.."/49",-82,175)
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mStr(P.ko,-70,215)
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setFont(25)
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gc.print("KO",-127,225)
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gc.setColor(1,.5,0,.6)
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gc.print(P.badge,-47,227)
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gc.setColor(1,1,1)
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-138,260)
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end
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end,
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techmino99=function(P)
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setFont(40)
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mStr(#players.alive.."/99",-82,175)
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mStr(P.ko,-70,215)
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setFont(25)
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gc.print("KO",-127,225)
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gc.setColor(1,.5,0,.6)
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gc.print(P.badge,-47,227)
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gc.setColor(1,1,1)
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setFont(30)
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gc.print(up0to4[P.strength],-132,290)
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for i=1,P.strength do
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gc.draw(badgeIcon,16*i-138,260)
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end
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end,
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drought=function(P)
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setFont(75)
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mStr(max(100-P.stat.row,0),-82,280)
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end,
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custom=function(P)
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if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
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setFont(25)
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mStr("Rows",-82,290)
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setFont(60)
|
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mStr(P.stat.row,-82,225)
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else
|
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setFont(60)
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mStr(max(P.gameEnv.target-P.stat.row,0),-82,240)
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||||
end
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
gc.setLineWidth(3)
|
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for y=1,preField.h do for x=1,10 do
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local B=preField[y][x]
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if B>7 then
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gc.setColor(blockColor[B])
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gc.rectangle("line",30*x-23,607-30*y,16,16)
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elseif B>0 then
|
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local c=blockColor[B]
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gc.setColor(c[1],c[2],c[3],.6)
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||||
gc.rectangle("line",30*x-25,605-30*y,20,20)
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gc.rectangle("line",30*x-20,610-30*y,10,10)
|
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elseif B==-1 then
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gc.setColor(1,1,1,.4)
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gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
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gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
end
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||||
end end
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||||
end
|
||||
end
|
||||
}
|
||||
-------------------------<Events>-------------------------
|
||||
Event={null=null}
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||||
Event={null=NULL}
|
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function Event.reach_winCheck(P)
|
||||
if P.stat.row>=P.gameEnv.target then
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Event.win(P)
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||||
@@ -806,8 +609,13 @@ function Event.c4w_reach(P)
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end
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end
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function Event.newPC(P)
|
||||
if P.curY+P.r>5-P.stat.row%4+#P.clearing then
|
||||
Event.lose(P)
|
||||
local r=P.field;r=r[#r]
|
||||
if r then
|
||||
local c=0
|
||||
for i=1,10 do if r[i]>0 then c=c+1 end end
|
||||
if c<5 then
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Event.lose(P)
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||||
end
|
||||
end
|
||||
if P.stat.piece%4==0 and #P.field==0 then
|
||||
P.modeData.event=P.modeData.event==0 and 1 or 0
|
||||
@@ -820,7 +628,7 @@ function Event.newPC(P)
|
||||
elseif b<5 then b=7-b
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||||
end
|
||||
end
|
||||
P:newNext(b)
|
||||
P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
|
||||
end
|
||||
P.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(Event_task.PC,P)
|
||||
@@ -906,7 +714,7 @@ function Event_task.dig_normal(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-P.modeData.event)then
|
||||
P.counter=0
|
||||
garbageRise(10,1,rnd(10))
|
||||
P:garbageRise(10,1,rnd(10))
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -915,7 +723,7 @@ function Event_task.dig_lunatic(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(45,80-.3*P.modeData.event)then
|
||||
P.counter=0
|
||||
garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P:garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -926,7 +734,7 @@ function Event_task.survivor_easy(P)
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+1
|
||||
P.stat.recv=P.stat.recv+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -943,7 +751,7 @@ function Event_task.survivor_normal(P)
|
||||
d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=d
|
||||
end
|
||||
@@ -960,7 +768,7 @@ function Event_task.survivor_hard(P)
|
||||
local R=(P.modeData.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+R
|
||||
P.stat.recv=P.stat.recv+R
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -973,7 +781,7 @@ function Event_task.survivor_lunatic(P)
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
P.stat.recv=P.stat.recv+4
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -991,7 +799,7 @@ function Event_task.survivor_ultimate(P)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.counter=0
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==31 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -1011,16 +819,16 @@ function Event_task.defender_normal(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(108e3/(360-D.event*2))*.1
|
||||
if D.event==25 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=2
|
||||
P.dropDelay,P.gameEnv.drop=20,20
|
||||
elseif D.event==50 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=10,10
|
||||
elseif D.event==90 then
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1041,15 +849,15 @@ function Event_task.defender_lunatic(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(144e3/(240-2*D.event))*.1
|
||||
if D.event==25 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=4,4
|
||||
elseif D.event==50 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=4
|
||||
P.dropDelay,P.gameEnv.drop=3,3
|
||||
elseif D.event==75 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
end
|
||||
@@ -1076,10 +884,10 @@ function Event_task.attacker_hard(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(72e4/t)*.1
|
||||
if D.event==20 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
elseif D.event==50 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1112,13 +920,13 @@ function Event_task.attacker_ultimate(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(s*36e3/t)*.1
|
||||
if D.event==10 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=4
|
||||
elseif D.event==20 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=5
|
||||
elseif D.event==30 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1168,7 +976,7 @@ local Fkey_func={
|
||||
end
|
||||
P.keyPressing[9]=true
|
||||
else
|
||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
end,
|
||||
|
||||
Reference in New Issue
Block a user