Modify some mods' behavior
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@@ -388,17 +388,19 @@ do-- Mod data
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{no=6,id="HD",name="hidden",
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key="i",x=920,y=230,color='lP',
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list={'easy','slow','medium','fast','none'},
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func=function(P,O) P.gameEnv.visible=O end,
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func=function(P,O) P.gameEnv.visible=O end, -- TODO
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},
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{no=7,id="HB",name="hideBoard",
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key="o",x=1040,y=230,color='lP',
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list={'down','up','all'},
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func=function(P,O) P.gameEnv.hideBoard=O end,
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onlyOnce=true,
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},
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{no=8,id="FB",name="flipBoard",
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key="p",x=1160,y=230,color='lJ',
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list={'U-D','L-R','180'},
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func=function(P,O) P.gameEnv.flipBoard=O end,
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onlyOnce=true,
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},
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{no=9,id="DT",name="dropDelay",
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@@ -429,14 +431,17 @@ do-- Mod data
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key="j",x=860,y=350,color='lY',
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,O) P.gameEnv.life=O end,
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onlyOnce=true,
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},
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{no=14,id="FB",name="forceB2B",
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key="k",x=980,y=350,color='lY',
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func=function(P) P.gameEnv.b2bKill=true end,
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onlyOnce=true,
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},
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{no=15,id="PF",name="forceFinesse",
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key="l",x=1100,y=350,color='lY',
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func=function(P) P.gameEnv.fineKill=true end,
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onlyOnce=true,
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},
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{no=16,id="TL",name="tele",
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@@ -453,6 +458,7 @@ do-- Mod data
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_disableKey(P,4)
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_disableKey(P,5)
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end,
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onlyOnce=true,
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},
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{no=18,id="GL",name="noMove",
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key="c",x=440,y=470,color='lH',
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@@ -462,16 +468,13 @@ do-- Mod data
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_disableKey(P,17)_disableKey(P,18)
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_disableKey(P,19)_disableKey(P,20)
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end,
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onlyOnce=true,
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},
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color='lB',
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list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb'},
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func=function(P,O)
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if P.gameEnv.sequence==O then return end
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P.gameEnv.sequence=O
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if F then P:resetNext() end
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end,
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executeOnce=false,
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func=function(P,O) P.gameEnv.sequence=O end,
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onlyOnce=true,
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},
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{no=20,id="PS",name="pushSpeed",
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key="n",x=800,y=470,color='lB',
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@@ -485,11 +488,10 @@ do-- Mod data
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if P.gameEnv.bone==O then return end
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P.gameEnv.bone=O
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if F and O=='on' then
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for _,bk in pairs(P.nextQueue) do
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bk.color=17 --Bone block
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end
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for _,bk in pairs(P.nextQueue) do bk.color=17 end
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end
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end,
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executeFirst=true
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},
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}
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for i=1,#MODOPT do
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