From 478eb0774fd6e400225ae45b1bb28a20c083aaeb Mon Sep 17 00:00:00 2001 From: "Squishy (C6H12O6+NaCl+H2O)" <106439598+SweetSea-ButImNotSweet@users.noreply.github.com> Date: Mon, 1 Jan 2024 18:14:37 +0700 Subject: [PATCH] Test --- parts/player/init.lua | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/parts/player/init.lua b/parts/player/init.lua index b573f4aa..d7bf531d 100644 --- a/parts/player/init.lua +++ b/parts/player/init.lua @@ -200,10 +200,23 @@ local function _loadGameEnv(P)-- Load gameEnv end end if ENV.allowMod then - for i=1,#GAME.mod do - if GAME.mod[i]>0 then - local M=MODOPT[i] - M.func(P,M.list and M.list[GAME.mod[i]]) + if SETTING.forceMod or ENV.forceMod then + -- Psudeo code + MOD_CODE_LIST={} + for i=1,#GAME.mod do + if GAME.mod[i]>0 then + local M=MODOPT[i] + table.insert(MOD_CODE_LIST,function() M.func(P,M.list and M.list[GAME.mod[i]]) end) + end + end + MOD_BATCH_TASK=function() for _,c in pairs(MOD_CODE_LIST) do c() end end + TASK.new(MOD_BATCH_TASK) + else + for i=1,#GAME.mod do + if GAME.mod[i]>0 then + local M=MODOPT[i] + M.func(P,M.list and M.list[GAME.mod[i]]) + end end end end